Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click. The user is given an error that they cannot play in editor while a drag operation is still on go ...
After compile, spawnable actor is stuck in spawned state ...
If the resolution of the game is set to something lower than the screen resolution and then set to fullscreen the game will not stretch to fit the screen and portions will be left black. ...
Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...
WidgetBlueprintLibrary::DrawLines which calls FSlateDrawElement::MakeLines has broken AA for sharp cornered lines. ...
Tab doesn't go to next value field in sequencer tracks (i.e. XYZ) ...
When using "Create Level Sequence Player" to control a sequence (in this case to Play), it will stop playing at 60 seconds ...
Cannot use multiple SubScene tracks. When trying to add a subscene to a second subscene track, it just snaps onto the original subscene track. ...
Add option to convert Procedural Mesh Component should contain the option to convert a generated mesh into a Static Mesh so users can use it through the Content Browser and use the LOD system. ...
Creating a multi animation sequence that uses an additive animation does not play back correctly. In the attached project you can Play MatineActor and MatineActorLevelSequence(Converted matinee t ...