[Linux] Setting fullscreen game resolution below set window resolution does not stretch the game across the window.

Platform - Linux - Aug 13, 2015

If the resolution of the game is set to something lower than the screen resolution and then set to fullscreen the game will not stretch to fit the screen and portions will be left black. ...

Setting color in linear color struct variable within another struct crashes the editor

Gameplay - Blueprint - Jun 16, 2016

Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...

Full Scene Importer Blueprint will only set as Movable Components

Tools - Import - Jun 22, 2016

When importing a full scene using the Full Scene Importer and having it create a Blueprint actor that will set it's default mobility to static. Even unchecking the Import as Dynamic option will not ...

Tab key doesn't go to next value field in sequencer tracks (i.e. XYZ)

Sequencer - Jun 10, 2016

Tab doesn't go to next value field in sequencer tracks (i.e. XYZ) ...

Using "Create Level Sequence Player" can cause the sequence to stop after 60 seconds

Sequencer - Jun 23, 2016

When using "Create Level Sequence Player" to control a sequence (in this case to Play), it will stop playing at 60 seconds ...

Cannot use multiple SubScene tracks

Sequencer - Jun 30, 2016

Cannot use multiple SubScene tracks. When trying to add a subscene to a second subscene track, it just snaps onto the original subscene track. ...

Procedural Mesh Component Convert to Static Mesh

Gameplay - Mar 23, 2016

Add option to convert Procedural Mesh Component should contain the option to convert a generated mesh into a Static Mesh so users can use it through the Content Browser and use the LOD system. ...

Creating a multi animation sequence that uses an additive animation does not play back correctly

Sequencer - May 9, 2016

Creating a multi animation sequence that uses an additive animation does not play back correctly. In the attached project you can Play MatineActor and MatineActorLevelSequence(Converted matinee t ...

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument

Sequencer - Jul 5, 2016

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument. Occurs in 4.12 and 4.13 in both Matinee and Sequencer Error message: Assertion failed: SizeX > 0 && S ...

Sequence Recorder doesn't record First Person Template character correctly

Sequencer - Jul 7, 2016

Sequence Recorder doesn't record First Person Template character correctly. I wasn't able to track down exactly what it is about the First Person Character Blueprint that causes this though. ...