Normals are wrong on grouped sprites, causing issues when they are using lit materials

Gameplay - Paper2D - Jul 12, 2016

The normals for each sprite in a grouped sprite component are always as if the sprites were rotated (0,0,0), which is incorrect. Each sprite should have correct normals and look the same as if it w ...

The cap of a sliced procedural mesh is not affected by lighting

Gameplay - Jul 14, 2016

After slicing a procedural mesh, the cap on the sliced end does not seem to be affected by lighting. This can result in the end looking dark. ...

AttachToComponent::KeepWorldTransform Causing Mesh to Flip

Gameplay - Jul 18, 2016

Using AttachToComponent::KeepWorldTransform is causing a mesh to flip in the user project provided in the repro steps. This has not been reproduced in-house without using the mesh that the user has ...

Imported heightmaps with 2x2 sections crash editor

Tools - Landscape - Jul 18, 2016

Importing a heightmap with 2x2 segments seems to cause the editor to crash in 3 different instances: 1. Importing the same 2x2 segment landscape a second time after deleting the first instance 2. ...

User's project crashes after removing widget from the viewport

Tools - UMG - Jul 19, 2016

The editor appears to crash when a widget is removed from the viewport by another widget ...

Physics actor with physics toggled will fall through static meshes set to Movable

Gameplay - Jul 20, 2016

Physics actor with physics toggled will fall through static meshes set to Movable User Description: Basically, what this project does is enable simulate physics on the black cube in the middle, th ...

Print String stop printing to screen after simulating in viewport

Tools - Jul 15, 2016

REGRESSION: YesWORKING: 3031272 BROKEN: 3031715 Print String will no longer print on the screen once the user simulates in viewport. Play in viewport will work, but once simulate in viewport happe ...

[SM5] Material.usf Error when Previewing Material Function Output

Rendering - Jul 21, 2016

A user on the AnswerHub found an SM5 material error within his material function after following the tutorial below. [Link Removed] I followed the tutorial until I reached the point in which the e ...

Ensure breaking a link in anim blueprint Event Graph and then undoing

Gameplay - Blueprint Editor - Jul 18, 2016

Ensure occurs when the user breaks a link in the animation blueprint's Event Graph and then undo's the action. I wasn't able to reproduce it in a class blueprint. ...

Get VR Focus State will cause a crash in standalone if an HMD device is in use

Virtual Reality - Jul 27, 2016

Get VR Focus State will cause a crash in standalone if an HMD device is in use ...