Failing to load Precached Media Source

Media Framework - Aug 5, 2016

Failing to load Precached Media Source receive the below in the log: LogWmfMedia:Warning: Failed to finish resolve file://D:/Builds/Releases/QAGame/Content/Movies/MediaExample.mp4: The byte stream ...

Crash when opening a packaged code project for Win64 in shipping configuration

Physics - Aug 5, 2016

Code projects packaged for Win64 in shipping configuration are crashing on launch. This does Not happen for Blueprint projects This does Not happen when packaged in Development or DebugGame configu ...

[CrashReport] UE4Editor_OculusRift!FHeadMountedDisplay::GetCurrentHMDPose()

Virtual Reality - Jun 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: IsInGameThread() [Link Removed] [Line: 1047] Source Context ...

Setting Physics Blend Weight to anything between 0 and 1 causes erratic behavior

Physics - Jul 27, 2015

If the user simulates all bodies, and then sets the physics blend weight to a decimal value between 0 and 1, the skeletal meshes will spin out of control. This doesn't happen if the physics blend w ...

World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting

Tools - World Composition - Aug 9, 2016

Directional light does not cast dynamic shadows after origin rebasing using world composition. There is an attached project that reproduces this. To see that the shadows load primarily where the l ...

Light min roughness set to 0 will create black artifacts on materials with negative roughness value

Rendering - Aug 9, 2016

Any light's min roughness setting creates black artifacts with materials who have a roughness value less than 0. The min roughness must be =< 0. ...

Ensure occurs when force deleting a BP asset that is still referenced in memory

Gameplay - Blueprint - Aug 2, 2016

Upon force deletion of a BP asset still referenced in memory an ensure is hit. ...

Sequencer frame by frame playback is blurry and distorted

Sequencer - Jul 28, 2016

When navigating through frames of a Sequence, the scenes become very blurry and distorted after the initial scrub through all of the frames. ...