Distance Field Mesh default resolution artifacts on some shape meshes

Rendering - Feb 10, 2016

Distance Fields generated for the 4 basic static mesh assets in the modes panel appear to have artifacts or low resolution. This is only affecting certain shapes that I can see. Adding in assets fro ...

Make array node elements break when editing struct elements

Gameplay - Blueprint - Sep 23, 2015

If a Make Array BP node is connected to a structure, using the "Split Struct Pin" and "Remove Array Element Pin" options causes array elements numbers to change randomly. ...

Some textures don't work with particle cutouts

Rendering - Jun 2, 2016

Some textures don't work with particle cutouts [Image Removed] ...

Crash When Typing a Node Comment and Hovering Over the Alignment Option

Tools - Apr 5, 2016

Error message: Assertion failed: ParentIndex != INDEX_NONE [Link Removed] [Line: 512] Source Context: 499 } 500 501 return Menu; 502 } 503 504 ...

Slate color variable closes automatically when any changes are made when setting the default color in a widget

Gameplay - Blueprint - Apr 27, 2016

Slate color variable closes automatically when any changes are made when setting the default color in a widget ...

Landscape Layer blend node inconsistency

Tools - Landscape - Mar 24, 2015

When the landscape has no textures the landscape layer blend material node will render as the first layer. When painting only holes onto the landscape, the landscape will have a layer texture but st ...

SceneComponent.cpp [NewTransform.IsValid()] ensure when playing TM-CharacterMovement map on Mac

Gameplay - May 18, 2016

An ensure occurs when playing the QAGame level TM-CharacterMovement. This ensure only occurs on Mac. ...

Adding special characters into the BundleDisplayName or BundleName causes packaging error

Platform - Mobile - Mar 3, 2016

Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...

MaterialExpressionSubtract doesn't compile in plugins

Rendering - Mar 23, 2016

Adding the following code to a plugin source file prevents the associated project from compiling in visual studio whereas this code will compile successfully inside of a class added directly to the ...

Updating project to 4.12 corrupts Additive AimOffset thumbnail, causing log spam

Anim - Animation - Jun 6, 2016

Updating project to 4.12 corrupts Additive AimOffset thumbnail, causing log spamLogAnimation:Warning: Setting an additive animation (Owen_AimOffset) on an AnimSingleNodeInstance is not allowed. This ...