Crash on Importing a specific Large Static Mesh FBX

Tools - Dec 22, 2015

A User's specific Static Mesh FBX made from OSM2World and converted from OBJ to FBX via Blender is causing a crash when imported with the following settings: [Image Removed] When imported with the ...

Editor freezes when using multiple Post Process Volumes with Cubemaps assigned

Rendering - Jun 13, 2016

When using a cubemaps assigned to a Post Process Volume and loading the level the editor will freeze if it's been a project converted from 4.11 to 4.12/4/13. In some instances if the camera is outsi ...

Distance Field Mesh default resolution artifacts on some shape meshes

Rendering - Feb 10, 2016

Distance Fields generated for the 4 basic static mesh assets in the modes panel appear to have artifacts or low resolution. This is only affecting certain shapes that I can see. Adding in assets fro ...

Make array node elements break when editing struct elements

Gameplay - Blueprint - Sep 23, 2015

If a Make Array BP node is connected to a structure, using the "Split Struct Pin" and "Remove Array Element Pin" options causes array elements numbers to change randomly. ...

Some textures don't work with particle cutouts

Rendering - Jun 2, 2016

Some textures don't work with particle cutouts [Image Removed] ...

Crash When Typing a Node Comment and Hovering Over the Alignment Option

Tools - Apr 5, 2016

Error message: Assertion failed: ParentIndex != INDEX_NONE [Link Removed] [Line: 512] Source Context: 499 } 500 501 return Menu; 502 } 503 504 ...

Slate color variable closes automatically when any changes are made when setting the default color in a widget

Gameplay - Blueprint - Apr 27, 2016

Slate color variable closes automatically when any changes are made when setting the default color in a widget ...

Landscape Layer blend node inconsistency

Tools - Landscape - Mar 24, 2015

When the landscape has no textures the landscape layer blend material node will render as the first layer. When painting only holes onto the landscape, the landscape will have a layer texture but st ...

Performance regression from 4.10 to 4.11 on Sony Xperia M4 Aqua

Platform - Mobile - May 27, 2016

User reports that on the Sony Xperia M4 the FPS have decreased from about 25 down to 5 after upgrading to 4.11. ...

SceneComponent.cpp [NewTransform.IsValid()] ensure when playing TM-CharacterMovement map on Mac

Gameplay - May 18, 2016

An ensure occurs when playing the QAGame level TM-CharacterMovement. This ensure only occurs on Mac. ...