Multi-line text functionality is removed from a print string variable when the variable is turned into an array within a struct

Gameplay - Blueprint - May 5, 2016

Multi-line text functionality is removed from a print string variable when the variable is turned into an array within a struct. Regression (no), Multi-line text functionality for strings in struct ...

Chaperone bounds appear to move around in the Vive

Virtual Reality - May 10, 2016

If the player moves their head around with the chaperone bounds showing the bounds will wave back and forth in a floating fashion. ...

Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface

Virtual Reality - May 16, 2016

Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface. This is even more noticeable if the engine scalability is turned down. ...

A Function whose declaration is in a platform specific "If" block cannot be bound to a delegate

Core - Jun 3, 2016

Functions whose definition is in a platform specific "if" block cannot be bound to a delegate and also causes an assert when beginning to play in PIE for the first time since compiling, but the asse ...

[CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2153]

Sequencer - Jun 3, 2016

Really close to the repro steps for UE-31635 Same repro steps produced the following Buggs along with this one: [Link Removed] [Link Removed] Error message: Fatal error: [Link Removed] [Line: 215 ...

Using the output from FindAllPakFiles to call StreamableManager::RequestAsyncLoad causes a crash

Core - Apr 22, 2016

A user has reported a problem where the directory that is output from FindAllPakFiles is not compatible with the StreamableManager::RequestAsyncLoad function and will cause a crash if using the two ...

Crash selecting PIE after saving a blueprint exposed and used in sequencer

Sequencer - Jun 17, 2016

Crash selecting PIE after saving a blueprint exposed and used in sequencer. Found this when looking into https://jira.ol.epicgames.net/browse/UE-31266 ...

Moving an InstancedStaticMesh will not move meshes collision

Physics - Apr 10, 2015

Moving an instanced static mesh will not move the collision along with the mesh. This will leave a visible mesh that players can walk through in one area and a blank space that cannot be walked thro ...

Default level Sun Disc precision issue on Android

Docs - Samples - May 2, 2016

Sun disc in the default level has precision or depth fighting issues ...

Google VR plugins prevent building for iOS in Binary builds

Virtual Reality - Jun 16, 2016

Packaging for iOS fails in Binary builds if the Google VR plugins are enabled. This does not occur in source builds. ...