Landscape 'crack free displacement' option causes landscape layer coords and UVs to be wrong

UE - LD & Modeling - Terrain - Landscape - Aug 25, 2015

If you check the 'crack free displacement' option in a landscape material, it seems to break the results of both the landscape layer coords and regular UV input node. Worldposition is not affected. ...

Normals are wrong on grouped sprites, causing issues when they are using lit materials

UE - Gameplay - Paper2D - Jul 12, 2016

The normals for each sprite in a grouped sprite component are always as if the sprites were rotated (0,0,0), which is incorrect. Each sprite should have correct normals and look the same as if it w ...

The cap of a sliced procedural mesh is not affected by lighting

UE - Gameplay - Jul 14, 2016

After slicing a procedural mesh, the cap on the sliced end does not seem to be affected by lighting. This can result in the end looking dark. ...

AttachToComponent::KeepWorldTransform Causing Mesh to Flip

UE - Gameplay - Jul 18, 2016

Using AttachToComponent::KeepWorldTransform is causing a mesh to flip in the user project provided in the repro steps. This has not been reproduced in-house without using the mesh that the user has ...

Imported heightmaps with 2x2 sections crash editor

UE - LD & Modeling - Terrain - Landscape - Jul 18, 2016

Importing a heightmap with 2x2 segments seems to cause the editor to crash in 3 different instances: 1. Importing the same 2x2 segment landscape a second time after deleting the first instance 2. ...

User's project crashes after removing widget from the viewport

UE - Editor - UI Systems - Jul 19, 2016

The editor appears to crash when a widget is removed from the viewport by another widget ...

Physics actor with physics toggled will fall through static meshes set to Movable

UE - Gameplay - Jul 20, 2016

Physics actor with physics toggled will fall through static meshes set to Movable User Description: Basically, what this project does is enable simulate physics on the black cube in the middle, th ...

Print String stop printing to screen after simulating in viewport

Tools - Jul 15, 2016

REGRESSION: YesWORKING: 3031272 BROKEN: 3031715 Print String will no longer print on the screen once the user simulates in viewport. Play in viewport will work, but once simulate in viewport happe ...

[SM5] Material.usf Error when Previewing Material Function Output

UE - Graphics Features - Jul 21, 2016

A user on the AnswerHub found an SM5 material error within his material function after following the tutorial below. [Link Removed] I followed the tutorial until I reached the point in which the e ...

Ensure breaking a link in anim blueprint Event Graph and then undoing

UE - Gameplay - Blueprint Editor - Jul 18, 2016

Ensure occurs when the user breaks a link in the animation blueprint's Event Graph and then undo's the action. I wasn't able to reproduce it in a class blueprint. ...