Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white

Gameplay - Aug 4, 2016

When turning on the Vertex Color option in the static mesh editor, the whole viewport turns white. ...

Windows Package for Linux fails missing CrashReportClient-Linux-Shipping.target receipt

DevTools - Rocket - Aug 4, 2016

Packaging a Blueprint project from Windows Binary for Linux fails with the following error: UATHelper: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTo ...

Missing space for Support UV From Hit Result setting Project Settings

Gameplay - Aug 4, 2016

In the Project Settings, there is a typo for the Support UV From Hit Result Setting. There is a missing space between "UV" and "From". ...

Nativized UMG assets not visible

Gameplay - Blueprint Runtime - Aug 4, 2016

Widgets appear and function fine in regular PIE. This may be a result of recent changes to widgets in Dev-Editor. Will regress upon request. ...

UnrealMatch3 backgrounds not scaling correctly

Docs - Samples - Aug 4, 2016

The backgrounds for the interactive buttons have seemingly scaled down in the 4.13 engine version. The button icon themselves seem to have been unaffected. Screenshot comparisons included ...

Clearing SubUV Animation assigned texture Crashes Engine

Rendering - Aug 4, 2016

Clearing the texture field in the SubUV Animation after creating it from a texture in the content browser will crash the engine. ...

A vehicle using Async Scene on the body but not the wheels will crash the editor

Gameplay - Aug 4, 2016

A vehicle using Async Scene on the body but not the wheels will crash the editor[EUS-TJ Ballard] Vehicle using Async Scene on body but not the wheels crashes the editor User Description: Async sce ...

Crash when changing the number of instances in a grouped sprite component at runtime

Gameplay - Paper2D - Aug 4, 2016

A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...

Update Source button does not update the PoseAsset in Persona

Anim - Animation - Aug 4, 2016

Update Source button is not updating the PoseAsset that was created from the animation sequence. ...

Foliage instances are not included when exporting a scene to FBX

Tools - Foliage - Aug 4, 2016

When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...