If you create 3 curves in AnimSequence A and name them 1, 2 and 3 respectively, then create 3 curves in AnimSequence B and name them 4,5 and 6 respectively... In AnimSequence B you will not be able ...
Attempting to move multiple constraints at once results in the previously selected ones rotating in place instead of moving. ...
Looking straight down at the floor causes arch vis character to get stuck in jumping animation. Did not experience this behavior with default character class. ...
Alembic import transform is flipped on the Y axis and the scale is also rotated for its axis. I've attached a text asset similar to the users to easily identify the issue along with the source Max ...
In Persona, when Auto Align Floor to Mesh is disabled, Floor Height Offset has no effect on the scene. ...
Exporting an alembic skeletal mesh that has been imported and then exporting it to FBX using the asset actions options will cause a crash. Tested with: Crash - 4.13.0 Binary CL-3106830 Crash - 4.1 ...
Duplicating a group of overlapping stationary lights that produces the red 'X', and setting the copied group to 'Static' or 'Movable' will maintain the red 'X' on one of the light components. Note ...
CanJump Blueprint node will return true for 1 jump after "MaxJumps" and if this happens, will never return true again, even after Character has landed and CurrentJumps has reset. ...
Editor is crashing when removing and Additive layer Track in persona. Editor also crashes if the curve is disabled rather than deleted. This is a regression from 4.13 ...
When importing alembic files into a project that has "Generate mesh distance fields" enabled the editor will crash. ...