Compiling blueprint being used as a child actor component sets template in parent to "None"

UE - Gameplay - Sep 27, 2016

If the user compiles the blueprint that is being used as a Child Actor, the defaults section in the Child Actor Template will be set to None and won't be usable. ...

Split Pins in the AnimGraph become disconnected after Editor Restart

OLD - Anim - Sep 27, 2016

Split Pins in the AnimGraph of an Anim Blueprint become disconnected after Editor Restart Regression: YES. This does not occur in 4.12.5 CL:3039270 I also tested this in latest 4.13 Releases CL:3 ...

Cannot undo the deleting of a virtual bone

OLD - Anim - Sep 30, 2016

In Persona, the user is not able to undo the deleting of a virtual bone. ...

Ensures showing uncompressed animations in anim blueprints

OLD - Anim - Sep 21, 2016

Ensures occur when selecting Show > Uncompressed Animations in an animation blueprint. This was discovered when investigating [Link Removed]. So far I've only reproduced this issue with QAPawn_Ani ...

'Can Jump' functions differently in 4.13

UE - Gameplay - Sep 2, 2016

'Can Jump' functions differently in 4.13 User Description: "Can Jump" doesn't update in an appropriate manner in 4.13. In 4.12 it would return true while grounded, false while in the air, and the ...

Child actor components get duplicated when duplicating a level (extra duplicates)

UE - Gameplay - Sep 7, 2016

Child actor components get duplicated when duplicating a level (extra duplicates). The duplicate level has more instances of the child actor component than the original ...

Multiple components cannot update PostEditChangeProperty() simultaneously

Tools - Jul 21, 2016

Multiple components within a single blueprint cannot have variables that use PostEditChangeProperty() updated simultaneously. This is most visible when attemting to set Max Draw Distance after chang ...

Using the "Clear Options" node on the event OnSelectionChanged for a combo box (string) will fail to remove the text from the selected item

UE - Editor - UI Systems - Sep 15, 2016

Using the "Clear Options" node on the event OnSelectionChanged for a combo box (string) will fail to remove the text from the selected item. The options are removed but the the text of the last sele ...

Alembic Cached Geometry Does Not Display in Stand Alone Game

UE - Gameplay - Sep 20, 2016

Alembic meshes imported as cached geometry don't display in stand alone game. ...

Float Curve that is set as a local variable in an actor's function is garbage collected when in Standalone, causing a crash

UE - Gameplay - Blueprint - Sep 9, 2016

If a Curve Float local variable is created for a function, it will be garbage collected when garbage collection occurs. This causes the process to crash due to an null pointer error whenever it is r ...