When a code based actor component has an exposed array of actor components, adding an element to the array in the editor will add the component to the actor but removing that element does not remove ...
PhysX throws warnings (which are escalated to errors) when CCD and Kinematic are in invalid states (they can only be enabled exclusively). The code to fix this has already been submitted, but may c ...
When creating a pose asset based on an animation and curves with a low number of keyframes if you switch between the pose assets poses, the curves will not be correctly timed with the animation beca ...
The following error has occurred in packaging logs for UE4.11 and UE4.12Preview: LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEd ...
When attempting to add an element to the Register as Source for Senses on an instance of a blueprint in the level, the + button has no effect. Clicking the button does not add an element. This work ...
Any value that is set for Peripheral Vision Angle Degrees in an AI Perception component's Sight config is doubled. This does not occur with the PawnSensing component, which is inconsistent behavio ...
In a behavior tree, while having multiple nodes selected, using the Create Comment from Selection option does not create a comment box as expected. Found in 4.12.1 binary. Reproduced in 4.11.2 bina ...
Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1. ...
Texture Compression Quality vs. Speed settings menu description and Tooltip do not match. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: IsValid() [Link Removed] [Line: 780] Source Context: 1873 ...