Timing appears to be different for the first call of tick

UE - Gameplay - Nov 30, 2016

Timing appears to be different for the first call of tick causing the camera to appear in a different area than what it was in 4.13 This issue appears to be a regression ...

Ensure triggering a gameplay tag that's being redirected

UE - Gameplay - Nov 28, 2016

Ensure occurs when the user triggers a redirected gameplay tag call at runtime. This doesn't seem to occur if the redirect is removed. Test Project: [Link Removed] ...

Replacing non-sequence asset on asset player produces false "Cannot replace" message

OLD - Anim - Nov 29, 2016

When attempting to replace a non-sequence asset on a player node (such as blend space or aim offset), the user will see a "Cannot replace with a sequence player" message, even though they are able t ...

Cannot replace an asset in sequence player node with an animation composite

OLD - Anim - Nov 29, 2016

The user is not able to replace the animation asset (sequence or composite) in a sequence player node with an animation composite by dragging the asset onto the node, even though an animation compos ...

PlatformerGame app crashes after opened on tvOS

UE - Platform - Mobile - Nov 30, 2016

PlatformerGame is crashing when packaged and launched on tvOS. Assertion from console log:Nov 30 11:03:12 Apple-TV-Joey PlatformerGame[519] <Notice>: Assertion failed: FMath::TruncToInt(drawableSize ...

Fix AGameModeBase::GetGameSessionClass

UE - Gameplay - Dec 5, 2016

AGameModeBase::GetGameSessionClass wasn't properly returning the set GameSessionClass. ...

Losing control while turning and over landscape in vehicle advanced template

Docs - Samples - Dec 5, 2016

In vehicle Advanced template, the vehicle seems to lose control when going over landscape and when alternate turning left to right. The vehicle appears to be skidding on ice when attempting to turn ...

User can still attempt to delete tags above a subtag they just added

UE - Gameplay - Dec 5, 2016

In the Gameplay Tag List, if the user adds a string of tags, then adds one on top of it, attempting to delete the previous end subtag will produce a toast saying the tags were deleted. However, the ...

Crash on exit when using -opengl4 and visualizing a material buffer "vis BufferName"

UE - Graphics Features - Dec 5, 2016

Upon exit it appears that some resource is trying to clean itself up after the RHI has been destroyed. Call stack (approximated) looks like: FOpenGLDynamicRHI::InvalidateTextureResourceInCache() ~F ...

Crash Occurs on Second PIE When Using Seamless Travel to Travel From One Map to Another That Contain the Same Sublevel

UE - Gameplay - Dec 6, 2016

The editor is crashing on the second PIE attempt when using seamless travel to travel from one map to another when both maps contain the same sublevel. The travel is taking place using: PlayerContr ...