Crash when opening blueprint with collapsed nodes with structure output, split pin

Gameplay - Blueprint - Jan 25, 2017

If you have a collapsed graph with user defined structure as output, and if the output pin is split, the BP always crashes the editor after you reopening the project. This can also happen in level b ...

User Defined Enums may lose their display names on upgrade to 4.15

Gameplay - Blueprint - Jan 26, 2017

Some users are reporting that User Defined Enums are losing their display names when upgraded to 4.15. ...

Crash Occurs when changing the 'Max Metal Shader Standard To Target' option within iOS Project Settings

Platform - Mobile - Jan 26, 2017

A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...

Crash occurs selecting play in Vulkan Mobile Preview without sdk installed

Rendering - Oct 18, 2016

Was attempting to repro UE-37490 in //UE4/Main when I hit the following crash ...

Crash in editor when audio is playing

Platform - Mac - Jan 26, 2017

This is a regression and does not occur on Windows ...

Additive Pose Asset arms become over exteneded when blended with reference pose

Anim - Animation - Jan 27, 2017

Asset is praising the sun rather than having his arms straight out to the sides when blended with the reference pose. This is a regression from 4.14.3 ...

[CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]

Gameplay - Blueprint - Jan 17, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: GEditor->GetSele ...

Ensure failure !bStaticCall nativizing blueprint calling blueprint function library function

Gameplay - Blueprint Runtime - Jan 26, 2017

With exclusive nativization enabled and a blueprint calling a blueprint function library function a project fails to package due to an ensure failure !bStaticCall in BlueprintCompilerCppBackend.cpp. ...

Parent blueprint not added to nativization array if only child saved

Gameplay - Blueprint Runtime - Jan 25, 2017

Currently parent blueprints are added to the list of blueprints to nativize if their children are flagged to be nativized only if they are also individually saved. Ideally, we'd update the list of ...