Cannot stop/pause audio tracks in UMG animations

Sequencer - Sep 20, 2016

Users cannot stop/pause audio tracks in UMG animations. The sound track cannot be manipulated using the animation nodes given in UMG ...

Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive

Gameplay - Sep 30, 2016

Scrubbing Playback Speed is very sensitive and even a small mouse movement will cause playback speed to jump way too much. This makes it very hard to set it to smaller values and mostly a usability ...

Project crashes when creating a Standalone Window editor plugin, restarting, and immediately playing as Standalone Game

DevTools - Plugins - Oct 21, 2016

If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert. [Link Removed] Appears to only happen i ...

Static Meshes in sublevels disappear from world content browser if they are culled out of a cull distance volume during PIE

Tools - World Composition - Oct 25, 2016

Cull Distance Volumes cause objects within them to disappear from the World Composition window if they are culled out at runtime. Regression (no) issue (does) occur in 4.12.5 ...

Actor Scale is not included when converting from Matinee to Sequencer

Sequencer - Nov 16, 2016

Actor Scale is not included when converting from Matinee to Sequencer ...

Media Player Crashes Engine When Attempting To Preview Video In Editor

Media Framework - Nov 18, 2016

When attempting to play an mp4 video in the medial player the engine will crash. I've tested another video that didn't cause a crash. It is also in the movies folder in the project file attached. ...

Crash after Enabling Forward Shading on Mac and Creating/Editing Materials

Rendering - Nov 18, 2016

A crash occurs after enabling 'Forward Shading' on Macs. The crash is triggered after creating a new material and attempting to modify that material. Regression? No, this crash also occurs in the 4 ...

Decal Actor Returns 0,0,0 With Actor Position Node

Rendering - Nov 7, 2016

The actor position node no longer returns the actor position for the decal actor. ...

Static Mesh Sockets are not updated on reimport

Tools - Import - Nov 3, 2016

Static Mesh Sockets are not updated on reimport Might be the same as UE-5657, but decided to open a new report. ...

Play rate track does not work when using CreateLevelSequencePlayer

Sequencer - Oct 13, 2016

Play rate track does not work when using CreateLevelSequencePlayer Regression: YES Worked: 4.12.5 CL:3039270 Broken: 4.13.1 CL:3142249 ...