Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active

Gameplay - Feb 15, 2017

Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active. Restarting the editor fixes the issue. ...

FArchive broke operator<< for bool in Editor builds

Core - Feb 16, 2017

Looks like CL-3215392 added changes in FArchive where the operator<< method for bool is a member operator in Editor (as opposed to a global operator in non-editor and old builds). This causes shado ...

Crash when editing gameplay tag query in a structure

Gameplay - Blueprint - Feb 20, 2017

When I try to edit Gameplay tag query in a blueprint structure the editor crashes. Regression: No. This issue affects versions: 4.15, 4.14.3, 4.13.2 (Binary Versions) ...

The number of elements in an array remain the same as the default when duplicating an actor

Gameplay - Blueprint - Feb 22, 2017

If a user removes elements from an array in an instance of that blueprint in the level and then duplicates the actor (in the level ) containing the array, then the resulting actor will have the orig ...

Is Fullscreen Mode Dirty always returns true for Windowed Fullscreen

Tools - Feb 27, 2017

Is FullscreenMode Dirty is meant to track if the Fullscreen mode has changed from what it is currently set to. This does not function correctly for Windowed Fullscreen and always prints true even if ...

Changing Static Mesh for a mesh with overridden materials should NOT reset materials

Tools - Feb 1, 2017

Sometime recently, the behavior of changing a static mesh changed. A very common operation is to want to change a mesh, while keeping material override. Here I have a sky mesh, and the material is ...

Crash when building lighting while in PIE

Rendering - Feb 21, 2017

NOTE: This issue is similar to (same callstack) as UE-38712, however this issue is still occurring in 4.15.0. Error Message: Access violation - code c0000005 (first/second chance not available) ...

XB1: intro movie displays black

Platform - Console - Mar 17, 2017

Launching an intro movie using MoviePlayer->SetupLoadingScreen() works correctly on windows, but fails to display the movie on XB1. See FShooterGameLoadingScreenModule::StartupModule() ...

USkinnedMeshComponent::FindClosestBone does not respect bRequirePhysicsAsset parameter

Anim - Mar 20, 2017

A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...

Packaging a Project With Nativize Blueprints Enabled Fails With Setter for an Array of Classes

Gameplay - Blueprint Runtime - Mar 23, 2017

Packaging failure occurs with nativize blueprints enabled when you have an array of classes and you try to set it with an array from an instance of a native C++ class. Found in 4.15.1. Reproduced i ...