Packaged game Crashes on android after entering "Help" command twice

UE - Platform - Mobile - Feb 14, 2017

If the console command "Help" is used twice on a packaged android project, the packaged project will crash on the device ...

UObject Rename always changes object name

UE - Gameplay - Feb 14, 2017

In general, Object names should try to be reused where ever possible. This can help with name clashes and flexibility in finding / referencing objects by name. The implication for UObject::Rename w ...

DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks

UE - Platform - Mobile - Feb 14, 2017

DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks. ...

Crash adding component to landscape

UE - LD & Modeling - Terrain - Landscape - Feb 13, 2017

REGRESSION Yes, does not occur in 4.15. Editor crashes when the user adds a component to their landscape. ...

Incorrect physics interaction on rotated meshes using Complex as Simple collision

OLD - Anim - Feb 13, 2017

Incorrect physics interaction on rotated meshes using Complex as Simple collision. *This is a regression Working in 4.13.2-3172292 Not working in 4.14.3-3249277* User Description: When we updat ...

Bones not listed in Connected Bones dropdown

OLD - Anim - Feb 13, 2017

REGRESSION: Yes, does not occur in 4.15. In Persona, no bones appear in the Connected Bones dropdown. Also occurs in Main CL 3298251. ...

Crash when splitting up output of collapsed node

UE - Gameplay - Blueprint Compiler - Feb 13, 2017

A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...

Check box widget appears to ignore visibility settings if it starts collapsed

UE - Editor - UI Systems - Feb 13, 2017

Check box widget appears to ignore visibility settings if it starts collapsed. The check box appears to say collapsed ...

Merged material turns black when generating HLOD for meshes with unlit materials

UE - World Creation - Worldbuilding Tools - HLOD - Feb 13, 2017

Unlit materials do not get merged correctly on merge materials by HLOD generation. They turn black. ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalDeviceContext::CreateDeviceContext()

UE - Graphics Features - Feb 10, 2017

Error message: SEGV_MAPERR at 0x3 Source Context: Most recent user affected CL: 3249277 Logs: [Link Removed] [Link Removed] [Link Removed] [Link Removed] CrashReporter User Descriptions:Just i ...