Function boolean return nodes often set to true will default to false once saved project is closed/reopened

UE - Gameplay - Sep 1, 2017

The new function output booleans within blueprint class actors are not saving intended true/false entries. This issue is a regression. Works in: 4.16.3-3561208 Does not work in: 4.17.1-3586342 and ...

Foliage disappears after 1.5k if occlusion culling project setting is disabled

UE - World Creation - Worldbuilding Tools - Foliage - Aug 30, 2017

When unchecking the Occlusion culling option in the project settings, if you place over 1.5k foliage meshes in the world, they stop rendering, the meshes are still present in the level and can be se ...

Blueprint needs to be compiled if another blueprint sharing an interface is compiled

UE - Gameplay - Blueprint - Aug 29, 2017

Blueprint needs to be compiled if another blueprint sharing an interface is compiled Regression: This does not happen in 4.16 ...

[CrashReport] Assertion failed: !PinRef->bWasTrashed | UEdGraphPin::SerializePin()

UE - Gameplay - Blueprint - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.15 and affected nearly 500 users. The CrashGroup was previously linked to [Link Removed], but that had specific repro step ...

[CrashReport] UE4Editor_Engine!FBlueprintDebugData::FindBreakpointInjectionSites() [blueprintgeneratedclass.h:382]

UE - Gameplay - Blueprint - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.9 and affected over 280 users. User DescriptionsI added an item to a BP struct. Last time I did this (several months ago) ...

PostProcessSettings no longer has the Post Process Materials option

UE - Gameplay - Blueprint - Aug 29, 2017

In engine version 4.17 and later the Post Process Materials node is not present. This option allowed for custom Post Process Settings. Other nodes are still present and working as intended. This iss ...

[CrashReport] UE4Editor_UnrealEd!FBlueprintEditorUtils::FindBlueprintForGraphChecked() [blueprinteditorutils.cpp:2206]

UE - Gameplay - Blueprint - Aug 29, 2017

This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2200 // Helper function to get ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::Modify() [edgraphpin.cpp:619]

UE - Gameplay - Blueprint - Aug 29, 2017

This is an infrequent crash coming out of the 4.17 release. User DescriptionsNICE PIN FIX NOW I CANT ADD VARIABLES NORMALLY Source Context 612 void UEdGraphPin::SerializeAsOwningNode(FArch ...

[CrashReport] UE4Editor_DetailCustomizations!FBodyInstanceCustomization::MarkAllBodiesDefaultCollision() [bodyinstancecustomization.cpp:829]

UE - Simulation - Physics - Aug 29, 2017

This is an infrequent crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 816 void FBodyInstanceCustomiza ...

[CrashReport] UE4Editor_BlueprintGraph!UK2Node_VariableGet::IsValidTypeForNonPure() [k2node_variableget.cpp:323]

UE - Gameplay - Blueprint - Aug 29, 2017

This is an infrequent crash occurring in the 4.17 release. User DescriptionsRight clicked on a Variable, that had a red pin because ofSwitched an already in use location vector variable into a tra ...