This is a UAT-driven workflow in the editor that's not currently looking at the INI setting to infer whether or not -nativizeAssets should be implicitly added to the BuildCookRun command line. It sh ...
colored text+Link to screencast of repro steps: + [Link Removed] -May take some clicking around even between windows -Will not save after this -Does not affect 4.16 ...
Transform track for a spawnable Empty Actor always shows 0, 0, 0 and it can't be edited. I could repro this in 4.17.2 and 4.18 Preview 2. This does not happen in 4.15.3 and 4.16.3. So this could b ...
Giving the Blueprint Interface Function and the Widget Blueprint Variable the same name, then adding the Blueprint Interface to the Widget Blueprint, causes the editor to immediately crash when comp ...
This is a slightly common crash coming out of the 4.17.2 hotfix. Users have not provided any descriptions of their actions when the crash occurred. Source Context 951 /** 952 * ...
After creating a timer in an Object Blueprint, timer is not called as intended. "InitObject" Event fires but "Call Function" function does not Reproduced in: 4.17.2 CL 3658906, 4.18 P3 3676890 Un ...
This is a common and longstanding crash that has occurred since at least 4.14. User DescriptionsRecording sequencer cinematic on character panw. Using Vr static meshes. A sequencer object was alrea ...
REGRESSION: Yes, in 4.17, the following warning occurs instead:UATHelper: Packaging (Windows (64-bit)): Project.GetBlueprintPluginPathArgument: WARNING: Failed to find generated plugin for Blueprint ...
When packaging Elemental Demo and Vehicle Game for Linux from Windows, multiple Landscape Shader warnings are encountered complaining that the shader is unknown by the landscape thumbnail material a ...
When setting a project to only use dynamic lighting with the console variable r.AllowStaticLighting=false, the rendering of a Skeletal Mesh in Persona is corrupted. r.AllowStaticLighting=False: in ...