Crash on opening a pose asset after reloading a skeletalMesh with bone name changes

OLD - Anim - Nov 6, 2017

Opening an old pose asset can crash the editor if the skeleton it uses gets updated. ...

Enabling Shader compilation via XGE for 4.18 Editor downloaded from Launcher doesn't work, prevents shaders from compiling at all, editor from loading in some cases

UE - Foundation - Build - Rocket (Installed Engine) - Nov 9, 2017

If you enable Shader compilation via XGE by setting r.XGEShaderCompile = 1 in ConsoleVariables.ini in 4.18 Editor downloaded from Launcher, it prevents shaders from compiling at all, and as a result ...

[CrashReport] OculusHMD::FD3D11CustomPresent::CreateTexture_RenderThread()

UE - Platform - XR - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1760 template<typename BaseResourceT ...

Foliage Instanced Static Meshes disappear when FISM Component BP is compiled

UE - World Creation - Worldbuilding Tools - Foliage - Nov 10, 2017

This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...

The tooltip on "Invalidate" is the wrong text.

UE - Gameplay - Blueprint - Nov 10, 2017

Hovering the mouse cursor over the Invalidate node in Blueprints to get the hover text brings up the same text as the Is Valid node. ...

Crash freeing FClothingComboInfo array when importing LOD Level 8 of Skeletal Mesh

UE - Simulation - Physics - Character - Nov 10, 2017

This does not occur in 4.17.2 at CL 3658906 ...

World-locked stereo layers for SteamVR are not positioned correctly

UE - Platform - XR - Nov 14, 2017

World-locked stereo layers don't seem to be in the correct place when viewed in SteamVR. In 4.16, if you Subtracted the difference of VR origin location and world origin location and offset the pos ...

[CrashReport] UE4Editor_SlateCore!FSlateElementBatcher::AddElements() [elementbatcher.cpp:52]

UE - Editor - UI Systems - Slate - Nov 21, 2017

This is an infrequent crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Based on affected project names, this may be a VR is ...

When Importing Camera, Previously Imported Cameras' Focal Length is Overridden

UE - Anim - Sequencer - Dec 4, 2017

4.17 does not allow for camera import. If multiple cameras are imported into sequencer, all cameras Current Focal Length change to match the newest imported camera. Mentioning Jira: [Link Remove ...

CoreRedirects cannot be properly used to rename a BlueprintImplementableEvent that has a return value

UE - Gameplay - Blueprint - Dec 7, 2017

Attempting to use CoreRedirects to rename a BlueprintImplementableEvent that has a return value results in the function not being renamed in the Blueprint subclasses and its Return Value nodes causi ...