The optimization view mode 'Quad Overdraw' image is not properly cleaned up when switching directly to 'Stationary Light Overlap' view mode. See attached images. ...
User comment from crash group:Saving a material layer blend asset. ...
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This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...
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Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...
No user comments in crash group 3127 if (SectionLodsParameter.IsBound()) 3128 { 3129 if (CurrentLODData.UseCombinedMeshBatch) 3130 { 3131 Set ...
No user comments in crash group 152 bool FAnimPreviewInstanceProxy::Evaluate(FPoseContext& Output) 153 { 154 // we cant evaluate on a worker thread here because of the key ...
Please check the attached file. https://udn.unrealengine.com/questions/417308/hlod-%E3%82%92%E4%BD%9C%E6%88%90%E3%81%99%E3%82%8B%E3%81%9F%E3%82%81%E3%81%AE%E5%88%A5%E3%83%AC%E3%83%98%E3%83%AB%E3% ...