Nativization of Blueprint Subclass of PlayerStart fails

Gameplay - Feb 23, 2018

Fail to package with nativization. cannot convert from 'USceneComponent *' to 'UBillboardComponent ...

[CrashReport] UE4Editor_UnrealEd!FAssetData::FAssetData() [assetdata.h:107]

Tools - Feb 22, 2018

No user comments on crash group ...

Connecting GetSequenceBinding node to LevelSequence including Spawnable Actor etc. will result in error

Gameplay - Blueprint Editor - Feb 22, 2018

311681-sequence.zip[Image Removed] ・Open attached project ・Open NewMap ・Confirm that an error appears on the console ・When creating a Windows (64-Bit) package in this state, the same error occur ...

Editor Crashes When Trying to Render Canvas From Blueprint

Rendering - Feb 15, 2018

This occurs in 4.19p but not in 4.18. Per User: As of current preview, there is no possibility to render in blueprint using canvas, (UCanvas::K2_DrawMaterialTriangle always ends up with assert in  ...

Audio data does not change when re-importing a wave file

Audio - Feb 14, 2018

When re-importing a wave file, the audio data does not change. ...

Project Settings, IOS does not have a setting to override the @2x and @3x icons, so new projects will show the default UE4 icon

Platform - Mobile - Feb 13, 2018

A packaged Shipping build of an iOS project still includes a few default UE4 logo icons, even if all of the icons in the Project Settings window have been set to custom icons. At least one user has ...

BuildId in the UE4Editor.version file for a local binary build will sometimes be updated when a hot reload is performed

Core - Feb 10, 2018

Performing a hot reload on a project that is using a local binary build of the Engine will sometimes result in the Engine's UE4Editor.version file being updated with a new BuildId value. That result ...

[CrashReport] UE4Editor_Engine!FDynamicMeshBuilder::GetMesh() [dynamicmeshbuilder.cpp:694]

Rendering - Feb 10, 2018

No user comments in crash group ...

Normal are different after Merge Actor on scaled objects

Anim - Feb 8, 2018

Normal are different after Merge Actor on scaled objects. If the actors aren't scaled, the issue doesn't seem to occur. A licensee is trying to use the Merge Actor tool to optimize their entire pro ...

Property Table rendering very slow in 4.19 (regression)

Tools - Feb 8, 2018

Editor frame rate is very slow rendering the Property Table in 4.19.  This is a regression from 4.18 Showing frame-rate in the editor with the property editor open shows really high GPU time: [Ima ...