AssetManager can load blueprints of the wrong type when redirectors exist

UE - Gameplay - Sep 29, 2017

The logic in the AssetManager to determine if a scanned Blueprint should be added to the primary asset directory is wrong if that blueprint has an active redirect targeting it. The simplest way to r ...

[CrashReport] UE4Editor_CoreUObject!UObjectPropertyBase::CheckValidObject() [propertybaseobject.cpp:510]

UE - Gameplay - Blueprint - Sep 28, 2017

This is a trending crash after the 4.17.2 hotfix, but has occurred since 4.17.0. Users have not provided any description of their actions when the crash occurred. The callstack shares similarities ...

Changing Child Actor Class does not update Child Actor Template

UE - Gameplay - Blueprint Editor - Sep 28, 2017

WHen the Child Actor Class value is changed in a blueprint, the Template name is not updated. Note: The Settings uner the Child Actor Template dropdown DO update when the class is changed. Workaro ...

[CrashReport] Mac crash - FRCPassPostProcessInput::ComputeOutputDesc()

UE - Graphics Features - Sep 28, 2017

This is a new Mac callstack that just appeared after the 4.17.2 hotfix. The callstack shares similarities to older Windows crashes and may be related:https://jira.it.epicgames.net/browse/UE-42135ht ...

Folder disappears upon cancelling renaming by pressing ESC key twice

UE - Editor - Content Pipeline - Content Browser - Sep 27, 2017

Working: 4.16 Broken: 4.17.1, 4.17.2, 4.18 When cancelling the renaming of any folder or sub-folder in the Content Browser by pressing ESC key twice, folder or sub-folder will not be visible in Co ...

VREditor: Crash in VR Mode when interacting with motion controller menu

UE - Editor - Workflow Systems - Sep 27, 2017

The editor is crashing when interacting with the VR Mode motion controller menu. So far this has only been tested on Oculus. I got this to occur in a blank project as well when in VR Mode, by movin ...

HTML5 packages cause an error when being launched onto Chrome 32/64-bit and Firefox 32-bit

UE - Platform - Mobile - Sep 27, 2017

Attempting to launch a project packaged for HTML5 on Google Chrome 32/64-bit or Firefox 32-bit results in an error. According to Nick Shin, this is due to asm.js and does not include in newer versio ...

[CrashReport] Mac assertion - FSourceCodeNavigationImpl::NavigateToFunctionSource()

UE - Platform - Apple - Sep 27, 2017

This is a trending Mac crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred. Callstack from LogLogMetal: Display: Loaded a text ...

Using FMallocProfiler extremely slow resolving symbols on iOS

UE - Platform - Mobile - Sep 27, 2017

See the UDN. I suggest we add an option to resolve symbols for FMallocProfiler offline for iOS when running on a Mac. We can symbolicate offline when running on a Mac using the atos command (See C ...

Editor crash when adding to Instanced Static Mesh Component is created/populated at runtime.

Tools - Sep 26, 2017

If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...