Struct Tree invalidates outermost Struct when inner Struct changes values

UE - Gameplay - Blueprint - Feb 1, 2017

Adding elements to an array within a struct that lives inside another struct corrupts the outermost struct and every blueprint that had used it. This may be related or the same as [Link Removed] ...

Significant hitch in PIE when unloading a sublevel via level streaming volume on Mac

UE - Platform - Apple - Jan 12, 2017

This does NOT happen on Windows and is not a regression as it occurs in 4.14.3 ...

Lighting data wiped if sub level is hidden while rebuilding lighting for visible levels

UE - Graphics Features - Jan 11, 2017

When building lighting now you can no longer have a hidden sub level and have it retain it's built light if it was previously built. For instance, if you have a persistent level and hide the sub-lev ...

TryConvertFilenameToLongPackageName fails to work on plugin assets

UE - Foundation - Core - Jan 6, 2017

Plugin mount point registration doesn't mount paths relative to both root and engine, only relative to root while most other Engine directory mount point registrations include both ../../Content/... ...

Copy Reference option is broken on Linux

UE - Editor - Content Pipeline - Content Browser - Dec 28, 2016

Attempting to use the Copy Reference option from an asset's right click menu on Linux will clear the clipboard of any current value, but does not copy the reference back to the clipboard. This make ...

Ensure caused by edits to nested structs

UE - Gameplay - Blueprint - Dec 27, 2016

Edits made to a struct that is a member of another struct can cause the parent struct to no longer compile and cause save errors. ...

Blueprint compile fails after changing the default values of a struct that is part of another struct that makes up a Data Table that is used within the Blueprint.

UE - Gameplay - Blueprint - Dec 23, 2016

Changing the default value of a struct that is included as an array in another struct can prevent any Blueprints that use a DataTable made from the second struct from compiling. It appears to be a p ...

Packaging for tvOS in Distribution fails to find valid provision

UE - Platform - Mobile - Dec 8, 2016

I was unable to test this due to not having provisions available to test on for tvOS distribution. However, we have reports of the following error: "PackagingResults:Error: Error Provision not foun ...

Crash with Gear VR when using splash screen

UE - Platform - XR - Dec 5, 2016

Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen. ...

SpeedTree static meshes corrupted converting project from 4.12 to 4.14

UE - Graphics Features - Nov 25, 2016

Speedtrees are just normal static meshes once they are in the engine, so if we are corrupting them across an engine upgrade that is really bad. ...