Tracks referencing the same sequencer don't work properly in package build

UE - Anim - Sequencer - Jun 18, 2018

This issue is regression. It don't occur with 4.18.3. Sequencer behavior differs between PIE and package build. As shown by the attached .png, in PIE one character moves, but in package build it ap ...

Animated Cube is at bind pose at the first frame of render

UE - Anim - Sequencer - Oct 16, 2017

Noticing that the location of the animated cube is not in the expected location on the first frame when rendering it out. Looking into that I noticed that I could reproduce it by going outside of th ...

Startup Movies Black Screen in Packaged Projects

Tools - Jun 25, 2018

Startup movies displaying black screen in packaged projects. Tested with 4.20p3 4135216 and 4.21 4157973 ...

Behavior of NewBinding and ExistingBinding are different inside Shot track

UE - Anim - Sequencer - Jul 6, 2018

When using NewBinding, the bind does not work properly with the level sequence specified by ShotTrack. The cause is that Guid of ExistingBindingID will be empty when passing through ActorPicked in ...

AttachTrack's SectionTitle is not displayed, when accessed from the master level sequence

UE - Anim - Sequencer - Jul 6, 2018

AttachTrack's SectionTitle is not displayed, when accessed from the master level sequence. The cause is GetSectionTitle in AttackTrackEditor.cpp. When accessed from Master, the result of Sequencer- ...

The result of the Attach target change operation using AttackTrack's ContextMenu varies depending on the flow

UE - Anim - Sequencer - Jul 6, 2018

At present AttackTrack's context menu has three patterns of Attach target change flowChange constraintBindingIDUse ExsitBindingUse NewBinding However, 1 and 3 can correctly change the target, but t ...

When changing the index for a select node it can cause wires to disconnect

UE - Gameplay - Blueprint - Sep 3, 2015

If the user runs and array into a select node and then runs the return value into the target of a custom event the connection will break between the array variable and the select node when changing ...

Category is not stored to Timeline Component

UE - Gameplay - Components - Jan 27, 2016

Category of Timeline Component is not stored. (Reproduced 4.11 Preview and 4.9 too.) ...

The packaged folder for a Linux project is more than twice the size of a windows folder

UE - Platform - Linux - Aug 22, 2016

LinuxNoEditor folder from a packaged Linux game is more than double the size of a packaged Windows project folder (WindowsNoEditor). Results from packaging an empty Third Person Project Windows (6 ...

Linux crash on Import

UE - Platform - Linux - Jun 2, 2016

Attempting to import content into a project causes the editor to crash on Linux ...