iOS Launch-On rebuilds every time

UE - Platform - Mobile - Jun 11, 2018

Artifacts from the previous Launch On are being cleaned up, which are necessary for improved iteration time. ...

TextScale parameter doesn't change size of text in AddOnScreenDebugMessage()

UE - Foundation - Core - Jun 16, 2018

The textScale parameter in AddOnScreenDebugMessage does not change the scale of the debug message. ...

Incorrect render target index assignment in GLSLBackend

UE - Graphics Features - May 18, 2018

While investigating [Link Removed], I have found that GLSLBackend always automatically generates render target location indices, regardless of user-specified ones via SV_TargetX HLSL semantics. Rel ...

High DPI Monitors and Editor Ruler

Tools - Jun 25, 2018

When using a high DPI monitor the Editor ruler will display an incorrect value in relation to the grid scale. ...

ActorComponent.h BP Node Tooltip Typo on bReset

UE - Gameplay - Jun 25, 2018

Hovering the cursor over the "Reset" part of an "Activate" node shows the wrong tooltip. UnrealEngine/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h ...

Hierarchy filtering does not work in world composition

UE - World Creation - Worldbuilding Tools - World Composition - Apr 18, 2018

Report with proposed fixhttps://udn.unrealengine.com/questions/428300/world-composition-hierarchy-filtering.html ...

Reimporting Static Mesh LODs yields unexpected material assignments

Tools - May 24, 2018

Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh. Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for ...

iPhone X doesn't render full-screen with Mac-made builds

UE - Platform - Mobile - Jul 5, 2018

When packaged from Windows for iOS, this issue does not occur. ...

SunTemple crash on load on some iOS devices

UE - Platform - Mobile - Jun 8, 2018

This does not occur when attempting to repro using a template code project; testing on the same device. This crash occurred on an iPhone 6, v11.4 (A8) It did not occur on an iPhone X, v11.4 (A11 B ...

Custom iOS icons don't appear on device for Windows BP projects (Binary Build)

UE - Platform - Mobile - May 4, 2018

iOS icons have stopped working for Windows BP projects again; this does not occur on Mac. It also does not occur when using a source build from p4 (only on a binary build from the launcher). Note t ...