Crash occurs when the user launches a project with a +75 bone skeletal mesh actor in their scene with the Compat.MAX_GPUSKIN_BONES=75 config change, and the default preview render is Shader Model 5. ...
A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components. Reproduced in 4.8.3 binary, 4.9 Release (//depot/UE4-Releases/4.9/Prom ...
Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...
Decals seem to not render correctly while MSAA is enabled and in a mobile ES2 preview. ...
Checking the option for Allow Window Resize in Project Settings allows a the borders of a standalone window to be grabbed and used to resize the window. This does not behave the same on Linux and t ...
Widgets who's visibility has been set to false in the editor can still be clicked/dragged in the designer tab. ...
Currently no user comments on crashreporter Similar issue crashing in landscape file: [Link Removed] Logged this issue separately but wanted to provide that information. ...
When Use Small Tool Bar Icons option is checked in Editor Preferences, the icons for Save, Add Slot, and Add Group in the Anim Slot Manager are not longer visible but register as still there and rem ...
Behavior reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480 and 4.19.P4 CL 3873914 To run the engine with DX12 I made a shortcut of the UE4Editor.exe found at D:\Epic Games\UE_4.18\Engine\Binaries\ ...
When a local binary build of the Engine is created on a Mac, the iPhonePackager is not copied over into the new local binary build. This prevents iOS certs and provisions from being imported into pr ...