In 4.18, Buffer Visualization Modes appear very similar to their representation in Buffer Overview. In 4.19 and Main (CL 4008322) the results are very blown out. Similar issue reported in [Link Remo ...
When attach track is added to a parent mesh in sequencer the the child mesh changes location ...
Licensee is using the Sense Hearing of the AIPerceptionSystem. When using the GamePlay Debugger they notice that one call of MakeNoise out of every two seems ignored by the AIPerception. ...
When creating a widget based on a widget that is available by default in the editor it will not show up in the palette once the editor has been closed until the widget itself has been opened during ...
GetScaledCapsuleHalfHeight multiplies the CapsuleHalfHeight by the lower scale value, even if it is X or Y. Seeing as Half Height should only be related to the Z scale, this does not work out proper ...
When simulating physics on multiple objects, they appears to jitter and shake on the client. This can lead to differences between the server and the client. This is especially show cased when runnin ...
Editor crashes when importing an .abc file as a skeletal mesh and the assets materials already exist inside the project. -Materials need exist inside project before import -If the .abc file is imp ...
Attempting to load a nativized blueprint whose parent contains an instanced subcomponent causes the editor to crash in a packaged build. Regression?: Yes This did not occur in 4.18 ...
The Editor does not support undo after making changes Inline edit properties. Working in 4.18.3 Broken in 4.19.2 Tested in 4.18.3(3832480), 4.19.2(CL - 4033788), 4.20(CL - 4181430) , 4.21(C ...