Game projects that rely on legacy include paths are not compatible with Blueprint nativization.

UE - Gameplay - Blueprint - Nov 10, 2018

Using legacy-style #include paths in a game project is allowed by UBT by default, but it's currently not compatible with Blueprint nativization, as it does not account for this possibility. Current ...

TSoftObjectPtr does not replicate properly

UE - Networking - Nov 27, 2018

Right now USoftObjectProperty does not implement NetSerializeItem so it falls back to the implementation in UObjectPropertyBase. This only works correctly if the object happens to be in memory, othe ...

Set node for a key variable returns "(" instead of "None" when set to none (if not previously set to anything)

UE - Gameplay - Blueprint - Dec 3, 2018

When setting a key variable to none (without setting it to anything else first) the variable will return "(" instead of none ...

Console command "setMouseSensitivity" locks mouse movement to the X axis

Tools - Dec 3, 2018

Using the console to set mouse sensitivity locks mouse movement to the X axis. ...

Unable to export UCX_mesh without UVs or generate mapping coords option ON

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 4, 2018

Copy-pasted user created umg not updating if the template was modified

UE - Editor - UI Systems - Dec 5, 2018

When copying/pasting a user created Widget into another widget any changes made to the copy will change the main Widget without making any changes to the copy. ...

GameplayTag category filters do not function on BP SET nodes.

UE - Gameplay - Dec 4, 2018

BP SET nodes for FGameplayTags do not respect category filters, instead the dropdown shows an unfiltered list of all gameplay tags. Given the MyValue property decorated as follows: UPROPERTY(Edit ...

Deltagen Importer - Materials still import if disabled

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 6, 2018

Materials still import if disabled in Deltagen Fbx Importer. Import Geometry bool also looks to not be functioning. ...

Editor Unable to Find Mali Offline Compiler On Mac

UE - Platform - Mobile - Dec 7, 2018

Material Editor is unable to find the Mali Offline Compiler on Mac. This inhibits you from looking at platform stats for Android. Working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538, ...