Failed to package for IOS on PC with BuildGraph

UE - Platform - Mobile - Sep 13, 2018

Volumetric Lightmap Holes Appear Every Fifth Build

UE - Graphics Features - Sep 11, 2018

Volumetric lightmap holes appear every fifth build.  Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# 4348893 ...

Loading cooked shaders in editor is broken

UE - Graphics Features - Sep 10, 2018

Issue was traced to CL4018267. Shader hashes are not preserved during cooking anymore. This is failing the check in void FShader::Register() { FShaderId ShaderId = GetId(); check(ShaderId.Materi ...

Select All Descendants in World Outliner Does Not Highlight Everything Selected in Sub Folders

Tools - Sep 7, 2018

Selecting all descendants of a folder hierarchy in the world outliner doesnt accurately show what all is selected. This does not always occur and is a visual bug. The items in the level are still se ...

Logs containing UTF-8 characters don't appear in CMD/Terminal on Linux

UE - Platform - Linux - Sep 5, 2018

If a log message contains UTF-8 characters like "ő" or any Russian one ("л") it won't be printed to cmd or terminal but it will be printed to the log file. This is a regression from 4.19.2 (CL-40337 ...

Net Multicast RPC functions do not fire other session members properly

UE - Networking - Sep 5, 2018

Using a multicast function does not call the function on both client and server. The functionality in this reproduction project can be found in the BP_MyPC blueprint. Regression?: No This occurs in ...

Actors in TMap Blueprint Properties are not copied properly for PIE

UE - Foundation - Core - Sep 4, 2018

Actors that reside in TMap blueprint variables refer to the Editor actors not the copied UEDPIE actors (that we'd expect) when accessed in PIE. This is not the case in standalone; this only occurs f ...

Unimplemented Simplygon function causes empty mesh LODs and crashes

Tools - Aug 31, 2018

When we do the refactor for MeshDescription we miss the staticmesh reduction project settings option and change only the quadric reduction. There are two possible fixes for this issue: 1. Implemen ...

Project cannot build in VS 2017 15.8+ if it uses std::make_shared with an over-aligned type

UE - Foundation - Core - Aug 30, 2018

Visual Studio 2017 15.8 includes a fix to properly handle std::make_shared used with over-aligned types. However, this is a breaking fix and requires the definition of one of two macros to either ac ...

Sprites/Flipbooks only render in left eye with Instanced Stereo Rendering enabled

UE - Platform - XR - Aug 30, 2018

Paper2D sprites render only in left eye with Instanced Stereo enabled. Also confirmed in Main CL 4329255 ...