Ray Traced Translucency Option Doesn't Function in Post Process Volume

Rendering - Ray Tracing - Aug 16, 2019

Ray Traced Translucency Option Doesn't Work in Post Process Volume. Found in 4.23 Preview 6 CL# 7848402, and 4.24 CL# 8074192 Working as expected in 4.22 CL# 7053642 This is a regression. ...

Crash when using Get Start/End Frame (Seconds) node with MovieSceneSection have no opened bound

Sequencer - Aug 14, 2019

If use Get Start/End Frame (Seconds) with GetStartFrame has a section isBounded is False, eg 3DTransformSection, editor will be crashed. Specifically, a following code occur crash. inline FFrame ...

4.23 Preview crashes with command line arguement -AutomatedMapBuildUseSCC = False

Core - Aug 1, 2019

Using an automated script in command line arguments to build project map causes a crash. Note: that it will not crash when 'UseSCC=false' is omitted, but it will not build the map either. Screen gr ...

Package does not load using Vulkan on Oculus Quest

Virtual Reality - Jul 31, 2019

When attempting to open a package using Vulkan, the application is loading and never opens. This happens for Launch On as well. This issue may be related to UE-75268. I was not able to reproduce th ...

Oculus Plugin Content - Oculus RiftS Controller - Roughness Mask not connected in material

Virtual Reality - Jul 31, 2019

New Material for the new RiftS/Quest controller meshes does not have roughness mask connected. With roughness connected controller looks better (Shiny buttons, Matte Grip) but I want to call out a ...

4.22.1 Crash in FVulkanResourceMultiBuffer::Lock

Rendering - RHI - Jul 31, 2019

Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee. ...

Virtual Texturing causes crash

Rendering - Jul 29, 2019

Virtual streaming a 4K texture and setting the max texture size to 2048 causes the engine to crash. Tested in 4.21.2 (CL - 4753547), 4.22.3 (CL - 7053647), 4.23 (CL - 7445012), 4.24(CL - 7646041) ...