Ensure When Adding Nodes to Material Graph in Forward Shading

Rendering - May 15, 2019

Ensure occurs when adding a Constant3Vector to the Material Graph in Forward Shading. Works as expected in 4.21 CL# 4753647 Found in 4.22 CL# 6063286 and 4.23 CL# 6395561 ...

Get Curve Value returns 0 in Anim Graph During PIE

Anim - Animation - May 15, 2019

The node "Get Curve Value" does not appear to return values as expected during PIE. When using the command "Watch Value" it shows up as 0.0 during PIE. ...

Draw to Render Target Android Regression

Platform - Mobile - May 15, 2019

Regression in Draw Material to Render Target functionality. Enabling Mobile HDR is a workaround. Android tested with Note 4 Unable to verify Main CL 6395234 (Crash on Phone) No repro on iOS mo ...

Animation Blueprint with Shared Transition "marked" dirty

Anim - May 14, 2019

Animation Blueprints which contain a shared transition used to transition between two animation states will be marked as "dirty" every time the blueprint is compiled and re-opened. ...

[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - AMD

Rendering - May 14, 2019

Separating UE-51650 into Nvidia and AMD tickets.This ticket will house AMD information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contains "Te ...

[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - Nvidia

Rendering - May 14, 2019

Separating UE-51650 into Nvidia and AMD tickets.This ticket will house Nvidia information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contains ...

Flickering / Color Shift in Right eye with Cascade Particle + Instanced Stereo

Rendering - Cascade - May 13, 2019

Flickering or shifted color will be seen in the Right Eye. User reports that moving the nodes from the material function to the base graph resolves the issue. Confirmed in 4.23 MAIN branch @ CL 6 ...

Apple VoiceOver not compatible with UE

Platform - Mobile - May 13, 2019

Draw Material to Render Target broken for Mobile

Virtual Reality - May 13, 2019

"Draw Material to Render Target" renders black in 4.22 Confirmed in 4.23 MAIN @ CL 6395234 ...

Spawned Actors do not appear in World Outliner

Tools - May 11, 2019

Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 64 ...