UMG ListView doesn't propagate OnItemSelectionChanged events to its items

Tools - UMG - Aug 21, 2018

"When using a UMG ListView widget, there seems to be two ways to be notified of item selection changes. An event on ListView which fires when the selection state of any item changes, and an event on ...

Ensure when pasting copied nodes into an Object

Gameplay - Aug 7, 2018

When copy and pasting nodes from an Actor Blueprint to an Object Blueprint the Editor stalls for a bit and an ensure occurs. This issue was reported and tested in 4.19.2 (CL-4033788). This issue ...

[CrashReport] UE4Editor_SteamVR!FSteamSplashTicker::Tick() [steamvrsplash.cpp:52]

Virtual Reality - Aug 3, 2018

No user comments on crash group ...

Calling SetPhysMaterialOverride in a component's C++ constructor results in a crash when opening a project in the Editor

Physics - Aug 1, 2018

Attempting to call SetPhysMaterialOverride() in a component's C++ constructor causes the project to crash when opening it in the Editor. ...

Setting Game Instance Class using Selected Asset from Content Browser does not work

Gameplay - Blueprint - Jul 30, 2018

Trying to set the Game Instance Class using the select asset from content browser setting results in the field being set to none. ...

Renaming or Moving a Map with a Landscape in it results in an error and fails to save map

Tools - Landscape - Jul 25, 2018

When renaming or moving a map with a landscape in it this will fail and an error prompt will appear. ...

Add Curve via Anim Modifiers not working

Anim - Animation - Jul 24, 2018

Player/Visibility Collision Doesn't Work with InstancedStaticMesh

Physics - Jul 24, 2018

Player/Visibility Collision doesn't work with InstancedStaticMesh or HierarchiInstancedStaticMesh components.  Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4221482 ...

Creating loaded world with LoadLevelInstance fails when PIE is executed.

Gameplay - Jul 10, 2018

Loaded level defined in TSoftObjectPtr <World> fails to load with LoadLevelInstance. This is due to "UEPID" prefix. Because it is rewritten by FSoftObjectPath :: FixupForPIE (), retrieval of Object ...

Exposure Compensation in PP Has No Effect in Mobile LDR Mode

Platform - Mobile - Jul 2, 2018

Tested in 4.19, 4.20 Preview, and 4.21 Main.  Per User: Lack of the ability to tune-up the Exposure Compensation makes the scene lighting look visually incorrect, especially in fully baked environ ...