Textures That Are Not Visible in Viewport Use Low Res Mip During Play in Selected Viewport

Rendering - Jun 26, 2018

I am unable to test the User-provided sample project in any engine version other than 4.19.2.  Per User who reported issue: Mips for textures that are not visible in the viewport but get showed du ...

Custom Collision Preset Settings Not Saving on Foliage

Tools - Foliage - Jun 25, 2018

Custom collision presets will not be saved properly to foliage after closing and reopening the project. Additionally if you make changes to any collision preset in project settings, the foliage will ...

Copy Pose From Mesh Node Does Not Preview in Sequencer

Anim - Animation - Jun 13, 2018

Copy Pose From Mesh node does not affect the animation when previewing in Sequencer. This works when played in the editor. ...

The order of Actors assigned to a Physics Constraint affects the simulation

Physics - Jun 8, 2018

The order in which actors are listed on a physics constraint affects the physics simulation. This should not make any difference in how the physics are simulated. Regression?: No This occurred in ...

Warnings Log spam when pasting a widget into any panel widget

Tools - UMG - Jun 8, 2018

An increasing amount of warning show up in the output log as a widget is pasted into a name space that is part of a widget that has been added to another widget via the user created section. Examp ...

App closes when loading a sublevel that contains a nav mesh when Async loading is enabled

Core - Jun 6, 2018

Android App appears to close when using a combination of nav mesh volumes, async loading and Gear VR. ...

Although it is almost empty scene, the value of Draw value syncs to the value of Frame value on iOS device

Platform - Mobile - May 31, 2018

Although it is a scene with little cost, the value of Draw value syncs to the value of Frame value on iOS device.  If it is less than 60 fps with t.maxfps 30 etc., this problem will not occur. Proj ...

SteamVRAssetManager color format mismatch

Virtual Reality - May 23, 2018

User requests that TSF_BGRA8 in SteamVRAssetManager.cpp be changed to TSF_RGBA8 to match OpenVR API https://github.com/ValveSoftware/openvr/wiki/IVRRenderModels::LoadRenderModel SteamVRAssetManage ...

Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type

Tools - Landscape - May 22, 2018

Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type. Some testing might be required to be sure it's not assumed somewhere in the code ...