Although it is almost empty scene, the value of Draw value syncs to the value of Frame value on iOS device

Platform - Mobile - May 31, 2018

Although it is a scene with little cost, the value of Draw value syncs to the value of Frame value on iOS device.  If it is less than 60 fps with t.maxfps 30 etc., this problem will not occur. Proj ...

SteamVRAssetManager color format mismatch

Virtual Reality - May 23, 2018

User requests that TSF_BGRA8 in SteamVRAssetManager.cpp be changed to TSF_RGBA8 to match OpenVR API https://github.com/ValveSoftware/openvr/wiki/IVRRenderModels::LoadRenderModel SteamVRAssetManage ...

Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type

Tools - Landscape - May 22, 2018

Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type. Some testing might be required to be sure it's not assumed somewhere in the code ...

Previewing Node in Material Editor Produces Unexpected Output with DX12

Rendering - May 16, 2018

Per Licensee: Since we switched to DX12 we started to see strange behavior in material previews. I was able to reproduce the problem in UE 4.19 vanilla as well. We usually have to force recompilin ...

[CrashReport] UAIBlueprintHelperLibrary::CreateMoveToProxyObject [aiblueprinthelperlibrary.h:26]

Core - May 9, 2018

User comments in crash group:I tried making an AI run into my sidescroller characterstarting level with ai 2188 void RemoveAllSwap(const PREDICATE_CLASS& Predicate, bool bAllowShrinking = tru ...

[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::GetQueryData() [d3d11query.cpp:111]

Rendering - Apr 12, 2018

One comment from user in crash group:checking out using source control 107 bool bGPUAlive = GDynamicRHI->CheckGpuHeartbeat(); 108 if (!bGPUAlive) 109 { 110 ***** ...

Physics values uneditable in instances of placed Actors

Physics - Apr 11, 2018

Most physics options are not editable in placed instances of a Static Mesh with an Actor Parent. ...

Media textures are over saturated on ES31

Platform - Mobile - Apr 4, 2018

This looks like the same issue as UE-51465, but for ES31 (that was originally reported on ES2 and likely ES31 was not tested) So far this has only been tested on Android. It didn't occur on Androi ...

DataTable CSV export; First member of Array not exported if set to default value

Gameplay - Blueprint Editor - Mar 26, 2018

When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...