Engine crashes when trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph

Gameplay - Sep 27, 2019

When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...

Child Actor Component Actor Duplicates and Persists After Play

Gameplay - Sep 26, 2019

When an actor spawns another actor using AddChildActorComponent that comes alphabetically before it based on blueprint name it will spawn an extra actor that will persist when the scene is stopped d ...

Niagara Systems are reset after changing the sg.EffectsQuality

Rendering - Niagara - Sep 24, 2019

Changing the effect quality from the console window causes Niagara systems to reset their visibility. Tested in 4.22.3(CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9023396) ...

Divide by zero in beam update can cause editor to crash in Cascade

Rendering - Cascade - Sep 23, 2019

The licensee has traced the issue back to a divide by zero in  UParticleModuleTypeDataBeam2::Update. If the Target and Source are the same then the beams magnitude will be zero. When there is a Nois ...

Cinema 4D melange to Unreal Datasmith: missing hierarchy and objects

Tools - Datasmith - Cinema4D - Sep 23, 2019

Moving certain sub groups out of a group cause some of them to appear through a new datasmith import (in a new blank project), but most objects are still missing even with very small groups, and eve ...

ILC/VLM doesn't affect Static Staticmesh at all on Mobile

Platform - Mobile - Sep 23, 2019

In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...

Camera Shakes with Oscillation Blend Out Time do not play for their full duration in Sequencer

Tools - Sequencer - Sep 20, 2019

Camera shake oscillations with blend out time do not play their full duration in sequencer.  ...

Shots with Time Scale less than 1.0 do not render from master sequence

Tools - Sequencer - Sep 20, 2019

Setting a shot's time scale to less than 1.0 will cause it to not be rendered. ...

Pivot Offset for grouped objects resets to another objects offset

Tools - Sep 19, 2019

Grouping objects with individual pivot offsets causes a new offset location to be selected after manipulating the groups rotation or translation.  ...

Client crashes after second seamless travel when a blueprint manually placed in the world spawns a replicated actor

Networking - Sep 19, 2019

When a user loads into a level that spawns replicated actors using manually placed blueprints twice using ServerTravel with Seamless Travel enabled it will crash. It looks like the engine can't find ...