Unable to Import Alembic Files in UE4

UE - Editor - Content Pipeline - Import and Export - Feb 25, 2020

We have written a plugin for UE4 that allows Unreal users to import and set up Megascans assets into Unreal Engine. Recently we added Alembic files to our assets and also updated all our plugins to ...

SteamVR turns off vsync globally

UE - Platform - XR - Feb 21, 2020

Additional Info From User: Result: Vsync will get turned off by FSteamVRHMD::Startup() setting a global console variable, regardless of your project configuration. Expected: Vsync is only deacti ...

Mac - Unable to drag-drop import with special characters

Tools - Feb 18, 2020

Dragging + Dropping a file with special characters to import on Mac results in Error. "LogFactory: Error: Can't find file 'filepath' for import" Workaround: Click 'Import' in content browser inste ...

Using Collision in Niagara without an Update Age module will prevent any particles from spawning

UE - Niagara - Feb 17, 2020

Using Collision without Update Age will prevent any particles from spawning. In Collision Query and Response DataInstance.Alive has a default value of false. If no other module sets DataInstance.Ali ...

Sound Quality is worse after import

UE - Audio - Feb 17, 2020

After importing a sound file, it's sonic characteristics are changed and the sound is not the same as the original. This leads to inconsistency. The sound is the same with Compression set 100. Two ...

Get Niagara Emitter Vec3 Attrib Results in Hard Crash

UE - Niagara - Feb 14, 2020

Also tried it out by replicating the setup in an Actor blueprint with the same result. ...

ProRes and Avid DNx do not use tokens in their file names when rendering from Sequencer

UE - Anim - Sequencer - Feb 12, 2020

The plugin media formats do not account for tokens in the filename. ...

Native struct types that declare one or more non-UPROPERTY fields are not initialized with the default value from a modified Blueprint CDO.

UE - Gameplay - Blueprint - Feb 12, 2020

Dynamically-spawned instances of a Blueprint class go through an optimized property initialization pass (see UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction() and InitProperties ...

Crash when reimporting staticmesh fail

UE - Editor - Content Pipeline - Import and Export - Feb 12, 2020

When a re import fail, we currently delete the package which in a reimport case produce a crash later. If a reimport fail we should abort and make sure the asset is not touch and exactly like it wa ...

Crash when using both tessellation and virtual texture on a landscape material

UE - LD & Modeling - Terrain - Landscape - Feb 11, 2020

When a landscape is set up to use runtime virtual texturing. If it uses a material that writes to a runtime virtual texture and has tessellation enabled. Then we see a crash and the log reports: ...