Win64 - Unplugging audio device causes game to freeze

UE - Audio - Nov 30, 2017

Win64 - Unplugging audio device causes game to freeze. Log is spammed with messages like the following after the device is removed:[2017.11.30-19.38.32:716][386]LogAudio: Warning: Waited 69.495094m ...

[CrashReport] UE4Editor_Landscape!ULandscapeComponent::ReallocateWeightmaps() [landscapeedit.cpp:4208]

UE - LD & Modeling - Terrain - Landscape - Nov 16, 2017

This is an infrequent but longstanding crash that has occurred since at least UE 4.12. User DescriptionsTrying to paint a landscape texture on a seemingly bugged out sector, which was stuck with th ...

Editor UI lightens when r.HDR.EnableHDROutput is set to 1

UE - Graphics Features - Nov 15, 2017

When console command r.HDR.EnableHDROutput = 1 is used, the entire engine UI becomes lighter or more washed out / desaturated, as shown in attached screen shots. Confirmed this bug is not present i ...

Tile Map background color is not changed with color picker in Editor Preferences

UE - Gameplay - Paper2D - Oct 16, 2017

When the background color for the tile map editor is changed it does not change. ...

[CrashReport] USpeedTreeImportFactory::FactoryCreateBinary()

UE - Editor - Content Pipeline - Import and Export - Sep 19, 2017

This is a common and longstanding SpeedTree import crash that has occurred since at least 4.14 for over 100 users. This seems to be the same issue as a previous Jira from 4.10 which was closed wit ...

[CrashReport] UE4Editor_MeshPaintMode!FPaintModePainter::FinishPaintingTexture() [paintmodepainter.cpp:1671]

Tools - Sep 14, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1660 { 1661 FScope ...

[CrashReport] Crash CheckForWorldGCLeaks() - EditorDestroyWorld()

UE - AI - Sep 8, 2017

This is a somewhat common but longstanding Mac crash that has affected users since at least 4.13. Recently in 4.17.1, the crashes are all occurring in various ARKit projects User DescriptionsI add ...

UAT output does not print to the Output Log on Linux

UE - Platform - Linux - Sep 1, 2017

None of the logging that is created when packaging a project appears in the Output Log. The following output, for example, does show up in the terminal window but it does not show up in the output ...

[CrashReport] Cooking Commandlet crash - FAsyncWriteWorkerWithSplitExports::DoWork() [savepackage.cpp:563]

UE - Foundation - Core - Cooker - Aug 21, 2017

This is a regular commandlet crash that has occurred since at least 4.15. Source Context 543 IFileManager::Get().SetTimeStamp(*Filename, FinalTimeStamp); 544 } 545 } 54 ...

Crash copying a Static Meshes primitive collision member and pasting it on another element

Tools - Jul 24, 2017

Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...