Ambient Occlusion does not function with Forward Rendering enabled

UE - Graphics Features - Feb 24, 2021

Ambient Occlusion does not seem to function when enabling Forward Rendering. I tested the level without Forward Shading and could notice a visible difference in the shadows when Ambient Occlusion wa ...

Nested struct splitting gives incorrect node input for fast path

OLD - Anim - Mar 8, 2019

When any of the inputs to a fast path node are connected from a struct member from multiple splits or splits combined with breaks, all input connections to the node will be effectively ignored, inst ...

Disabling 'Maintain Horizontal Ground Velocity' -> incorrect velocity reported when colliding in negative directions

UE - Gameplay - Player Movement - Jun 6, 2019

With  'Maintain Horizontal Ground Velocity' disabled in the first person character - velocity is not set to zero when stopped by collision while moving in a negative direction. Confirmed in 4.23 ...

Set Order of Additive Anim Type and Force Root Lock cause different results

OLD - Anim - Aug 16, 2019

The order in which Additive Anim Type is set to Mesh Space and Force Root Lock is enabled/disabled changes the end result. This seems to be related to the animation compression and DDC. ...

Dynamic navmesh update causes navlinks to reset to their default state

UE - AI - Dec 16, 2019

Updates to dynamic navmesh cause navlinks to reset to their default state. Navigation still shows the path as accessible even though it isn't. This is a regression from 4.23.1 (CL-9631420) where th ...

TMap property on AnimNode causes memory corruption

OLD - Anim - Jan 10, 2020

FastPath can't handle TMap (maybe any other container type too) in AnimGraph causes this crash. FastPath copies TMap property to the AnimNode member property directly like MemCopy. So two properties ...

Output Log In Engine and In Local Log File Are Inconsistent

UE - Foundation - Core - Feb 21, 2020

The Log Timestamp doesn't display in local time when "Log Timestamp Mode" and "Display Timezone" are set to "Local Time". Found in 4.24.2 CL#11100242 Reproduced in 4.23.1 CL#9631420, 4.26 Main CL#1 ...

Sublevels Move To New Subfolders Automatically When New Ones Are Made

Tools - Mar 11, 2020

When adding a new subfolder in the Levels window all the sublevels in that parent folder move to the new sublevel. Currently you have to create all the sub folders then move the sublevels to keep th ...

Android media player rejects RTSP streams.

UE - Platform - Mobile - Apr 14, 2020

The Android Media player checks for a valid stream URL using an HTTP connection (MediaPlayer14.java in RemoteFileExists). This means it erroneously rejects RTSP streams. ...

The OnUnPossess() method of the AAIController class is triggered twice

UE - AI - Apr 21, 2020

The OnUnPossess() method of the AAIController class is triggered twice ...