CSM receiver culling issue on Mobile

UE - Platform - Mobile - Apr 27, 2019

Maya Shotgun turntable generation not compatible with Unreal 4.22

UE - Editor - Content Pipeline - Import and Export - Apr 26, 2019

Planar Reflections Falling Back to Baked Probes at Certain Angles

UE - Graphics Features - Apr 18, 2019

Planar Reflections Falling Back to Baked Probes at Certain Angles. Found in 4.21 CL# 4753647,  4.22 CL# 5660361, 4.23 CL# 5974510 Working as expected in 4.20 CL# 4369336 This is a regression ...

Ambient Occulsion Decals still render on Static Meshes flagged to ignore them

UE - Graphics Features - Apr 11, 2019

Ambient Occulsion Deferred Decal Materials seem to ignore the Receives Decals flag that is in the Rendering section of the Details Panel for the Static Mesh. Tested in 4.21.2 (CL - 4753647), 4.22 ( ...

Mali offline compiler v6.4 has compiler error in Platform Stats of material editor.

UE - Platform - Mobile - Mar 28, 2019

if the build error is not reproduced, please open another material. Error from 4.21.2 version [Image Removed] Error from 4.22 preview 7 version [Image Removed] This is reproduced in Win10 Enter ...

Sun Position Calculator (CompassMesh) causes warning in packaged game due to being set to editor only

UE - Content - Engine - Mar 20, 2019

When packaging a project that is using the Sun Position Calculator plugin the logs will be spammed with warnings (Warning: Accessed None trying to read property CompassMesh). This could be worked ar ...

Tooltips for Exterior LPF and Interior LPF are reversed

UE - Audio - Mar 13, 2019

The tooltips for the Interior LPF and Exterior LPF are reversed where the Interior LPF has the Exterior LPF's tooltip and viceversa. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5385847), 4.23 (CL - ...

StaticMesh Lod Sections use wrong materials after cleaning DDC and regerated from RawMesh

UE - Editor - Content Pipeline - Import and Export - Mar 9, 2019

Nested struct splitting gives incorrect node input for fast path

OLD - Anim - Mar 8, 2019

When any of the inputs to a fast path node are connected from a struct member from multiple splits or splits combined with breaks, all input connections to the node will be effectively ignored, inst ...

Using more than a single break node disables fast path

OLD - Anim - Mar 7, 2019

Using more than a single break struct node in sequence (despite no break nodes performing calculations) disables fast path. Splitting structs instead does not cause this issue. ...