Externally Referenced error is produced after cloning a 4.6.1 project and converting it to a 4.7.6 project

UE - Foundation - Core - May 13, 2015

A User in unable to save there project because of they get warnings for all of the objects in their scene saying they are externally referenced. This happens after cloning a project and then convert ...

Cannot place static mesh in location if foliage mesh is already placed in same location

UE - World Creation - Worldbuilding Tools - Foliage - May 12, 2015

If a foliage object is already placed in level at a location, it will delete any static mesh that is placed in the same location. ...

Crash with Deleted Sound Cue/Wave from Content Browser still Referencing Matinee Sound Track

Tools - May 12, 2015

Deleting a Sound Cue/wave from the Content Browser that is referenced by a Matinee actor Sound Track, and attempt to play the Matinee a crash will occur. I would expect the sound track to simply pl ...

Attempting to open a map in content browser that is currently loaded in world composition browser crashes editor

Tools - May 12, 2015

Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...

The 'No' action when using the 'Move to Here' Content Browser Folder Option Still Loads Assets

UE - Editor - Content Pipeline - Content Browser - May 11, 2015

When attempting to move a folder within the content browser to a different folder, a dialog screen appear to confirm the action. If you press the 'No' option, the assets will still completely load a ...

Spawning a bp, setting the location, and simulating physics in one string will cause the Set Actor Location node to be ignored

UE - Gameplay - May 8, 2015

Spawning a bp, setting the location, and simulating physics in one string will cause the Set Actor Location node to be ignored User Description: One is if you spawn a physics actor which has simu ...

Adding a widget to the designer tab will cause all animations to pop back to frame zero regardless of the position of the scrub bar

UE - Editor - UI Systems - May 7, 2015

If the user adds another widget to the designer tab any animations that are available will pop back into what ever setting they have at frame zero regardless of the position of the scrub bar. ...

The Collision Analyzer window does not render correctly if it is opened from the console anywhere other than when in PIE mode using the selected viewport.

Tools - May 7, 2015

The Collision Analyzer does not display properly if it is opened from the console outside of the Editor. When it is opened in PIE mode using the selected viewport, the Collision Analyzer window is d ...

Temperature slider seems to be inverted

UE - Graphics Features - May 6, 2015

The slider for the temperature gauge on lighting seems to be inverted. The cooler the temperature is, the redder the shade. The hotter the temperature gets, the cooler it looks (blue). ...

Adding a key frame to the curve editor in UMG adds multiple keyframes

UE - Editor - UI Systems - May 6, 2015

When Right clicking and selecting add key frame to an animation on the curve editor in UMG there appears to be multiple keys being added to the timeline. ...