ChildAnimBP with different skeleton than parent does not show child skeletons anims in AnimGraphOverrides

UE - Anim - Runtime - Anim Blueprints - Jul 31, 2020

Create a Parent AnimBP, add any animation to it. Then create a childAnimBP from Parent. In ChildAnimBP, go to TargetSkeleton (from class settings) to change a different skeleton. Then go to the Anim ...

Negative scale with non 0 rotation doesn't work.

UE - Simulation - Physics - Jul 28, 2020

Replication issue with actors not being attached to sockets

UE - Networking - Jul 20, 2020

If the client received AttachSocketName before AttachParent, USceneComponent::AttachToComponent will be called while AttachParent may be null, resulting in the received socket name being lost. When ...

Chaos Destruction's PIE startup time increased several times from 4.23.1 to 4.25.1.

UE - Simulation - Physics - Jul 17, 2020

In response, the licensee asks the following questions.Are there any plans for improvement?Is there a workaround? ...

Package Map may clear out references to GUIDs on clients but not servers

UE - Networking - Jul 13, 2020

Upon Seamless Travel, the Package Map will attempt to clear out "old" entries in the Guid Cache by marking them with a timeout. The only entries that will actually be marked for a timeout are entrie ...

Get Class Defaults node will not keep pins visible after compile if connected to a reroute node

UE - Gameplay - Blueprint Editor - Jun 23, 2020

If the Get Class Defaults node is connected to a reroute node, compiling the blueprint will hide all the pins on the node. ...

Crash when attempting to generate an event in an Event Handler

UE - Niagara - May 27, 2020

Crash when attempting to generate an event in an Event Handler ...

GetMousePosition - top and left edges incorrect on Linux

UE - Platform - Linux - May 4, 2020

At times if the cursor is in the top/left edges the x/y get mouse position can fail ...