Material Translator Uniform Folding Is Not Operating Properly

UE - Graphics Features - Sep 19, 2019

Uniform folding is not working with material parameter collections along with one additional unnecessary instruction generated.  Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8748719 ...

Vive - Motion Controller Component - Active Scene Capture causes 'Low Latency Update' lag

UE - Platform - XR - Sep 18, 2019

When a scene capture is active, attachment will lag behind parent. (Similar to [Link Removed] ) ...

Renaming Sprite Actor in Struct Blueprint, and closing the Editor causes de-reference

UE - Gameplay - Sep 12, 2019

Paper Sprite actor set as a Default Value in a Blueprint Struct is set to none, when the sprite is renamed, saved, and the Engine is restarted. ...

Vive - PIEVR 'Set World To Meters Scale'

UE - Platform - XR - Sep 4, 2019

It is possible to get large Aspect Ratio values when using an Ultra-wide monitor on Linux

UE - Platform - Linux - Jul 22, 2019

Attempting to use the Editor with a 32:9 Ultrawide monitor (5120x1440) causes the ratio sizes to be multiplied by 868.000000. ...

Actor Component gets displayed above Scene Component when making a new root

UE - Gameplay - Components - May 10, 2019

Making a scene component the new root component results in the actor component being displayed above the scene component hierarchy ...

Config entries to re-open asset windows are deleted if the Editor is shut down while a debugger is attached

Tools - Apr 17, 2019

When the "Restore Open Asset Tabs on Restart" option is turned on in the Editor Preferences window, closing the Editor while a debugger is attached appears to remove any saved asset tabs from the Ed ...

"Reimport with New Source" fails on Mac

UE - Anim - Runtime - Jan 22, 2019

'Reimport with new source' command does not work on Mac. Confirmed in 4.22 @ CL 4771381 ...

Duplicating an Instanced UProperty Component copies a reference, instead of a "deep copy"

UE - Gameplay - Jan 21, 2019

Duplicating a UActorComponent that has an Instanced UPROPERTY does not perform a deep copy of the instanced property. It appears to only copy a reference to the instanced object. Where as, performin ...

Delay when attempting to input Korean characters using an IME with certain types of text boxes

UE - Editor - UI Systems - Localization - Nov 8, 2018

A user has reported that inputting Korean into certain types of text boxes in the editor using an IME results in delayed input. The user reports that this occurs with SMultiLineEditableTextBox in th ...