Ensure condition failed: bPlayingBackwards ? (CurrentPosition <= PreviousPosition) : (CurrentPosition >= PreviousPosition)

UE - Anim - Sequencer - May 10, 2022

The problem is caused by the animation sequence playback position being set out of range from Sequencer. The call stack is :  UE4Editor-AnimGraphRuntime.dll!FAnimSequencerInstanceProxy::UpdateAnim ...

Oculus Hand Components trigger a crash when Hand Tracking Support is changed

UE - Platform - XR - May 9, 2022

Oculus Hand Components trigger a crash while playing in editor when Hand Tracking Support is changed to Hands Only. ...

Default Hot Key or any key it is set to for Mesh Painting Brush Size doesn't work

UE - Editor - Framework - May 9, 2022

This is a regression – in 4.27.2 the bracket keys do not change the Brush Size even though it is the default hot key. However, changing the hot key to something else works in 4.27.2. Hot Keys are n ...

AEditorFunctionalTest doesn't show up on Frontend automatically

UE - LD & Art - World Building - World Partition - May 9, 2022

AEditorFunctionalTest causes assert in WP map

UE - LD & Art - World Building - World Partition - May 9, 2022

"Assertion failed: Pair != nullptr " when trying to create a basic test with AEditorFunctionalTest in a WP map. ...

All Frames Are Not Fully Deleted From Animation Sequence When Attempting to Create an Aim Offset

UE - Anim - Runtime - May 9, 2022

Occurs 3/3 Times *Regression *does occur: Tested in //UE4/Release-4.27.2 @ CL18319896 and all frames were able to be deleted from the Aim_Space_Hip Animation sequence.  ...

The "Meshes" value of the LLM for dx11 is considerably larger than that for dx12.

UE - Rendering - May 9, 2022

We hope that the difference in GraphicsRHI will not cause such a big difference, but we need to make sure that there are no measurement omissions in the case of DX12.  ...

LLM "graphics" in DX12 is always 0

UE - Rendering - May 9, 2022

Nanite enabled Foliage stays visible when Foliage is set to Hide All

UE - LD & Art - World Building - Foliage - May 6, 2022

Nanite enabled Foliage stays visible when Foliage is set to Hide All. ...