Neither vr.PixelDensity or r.ScreenPercentage have any effect on Oculus Rift with OpenXR Regression Yes, issue is reproduced in //UE4/Release-4.26 at CL 15973114 ...
The ETraceTypeQuery and EObjectTypeQuery enums declared in EngineTypes.h aren't fully exposed to Python. Both enums have 32 entries, but Python is only aware of the first 2 for ETraceTypeQuery and t ...
This problem occurs when you do a lighting build. It does not occur when the reflection capture is done by itself. ...
In CascadeToNiagaraConverter.py # copy the emitter enabled state. enabled = ue_fx_utils.get_lod_level_is_enabled(cascade_emitter_lod) niagara_emitter_context.set_enabled(enabled) It stores the ...
The rectangle lights ignore the specular value of lit materials and will apply a specular highlight to them regardless of the value. you can compare the result against a standard point light and you ...
upd. Regression was checked on //UE4/Release-4.26 CL 17626593 Issue wasn't reproduced. Regression - Yes ...
The Virtual Scouting tools appear black in scenes using real-world physical lighting values due to their UI Material Domain since they do not have an emissive channel and do not accommodate viewport ...
Selecting the Browse button on a Wave Player asset does not load the location of the selected asset for previously saved MetaSounds. Changing the Wave Asset to another Sound Wave and then selecting ...