[AI] Pawns loaded from a Data Layer do not auto-register as sources with the Perception System.

UE - AI - Perception - Aug 22, 2022

A licensee has reported that Pawns that are loaded via a runtime Data Layer are unable to be perceived automatically by Pawns that are not part of a runtime data layer. However, data layer Pawns can ...

The GetCombinedForces put out wrong value when the vehicle is reversing

UE - Simulation - Physics - Aug 19, 2022

Reproduced 3/3 times. A similar bug occurred with PhysX ([Link Removed]) Check the function:  FVector FSimpleAerodynamicsSim::GetCombinedForces(float VelocityIn) if the velocityIn is negative, th ...

There is no indication that CreateDefaultSubobject will not work from within a Component/Nested subobject

UE - Gameplay - Components - Aug 16, 2022

We should at least update the comments on the CreateDefaultSubobject function warning people about the troubles and weird behavior that could occur when you call it from within a nested subobject  ...

Subcategories in Visual Logger do not Remember Open/Closed State

UE - AI - Aug 2, 2022

Within the actor snapshot area, you can categorize information into different sub-trees, each of which are expandable. However as you scrub through the timeline and new events happen, any sub-catego ...

Large distant objects lose skylight lighting

UE - Graphics Features - Jul 18, 2022

Lumen appears to ignore custom World Origin Location

UE - Graphics Features - Lumen - Jul 12, 2022

Lumen doesn't update when the World Origin Location is changed. ...

Ensure occurs when RBAN simulated rigid body approaches UseComplexAsSimple mesh

UE - Simulation - Physics - Character - Jun 30, 2022

When a collision enabled RBAN node attempts to collect surrounding meshes, if there is a mesh with UseComplexAsSimple, it will hit the Ensure when cloning a mesh on the task graph thread. Disabling ...