Missing UAnimInstance::Montage_GetEndDelegate()

UE - Anim - Gameplay - Mar 22, 2023

We have a delegate for Montage_GetBlendingOutDelegate, but not one for OnMontageEnded.  Source UDN: [Link Removed] ...

HighResScreenshot crashes in windows packaged exe

UE - Rendering Architecture - Mar 22, 2023

FHighResScreenShotConfig::Init() sets the materials only in the Editor, due to a #if WITH_EDITOR block. However, the FViewport class exposes the TakeHighResScreenShot to non-editor builds as well, l ...

Actors gets moved away from the pivot when replacing an existing Packed Level Actor in a Level instance with external actors.

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 21, 2023

Licensee: When I try to create a new Packed Actor and replace an existing one in a Level instance, the actor gets moved away from the pivot. ...

Collison and Simple Collision Mip Level Crash

UE - LD & Modeling - Terrain - Landscape - Mar 21, 2023

Mesh Paint Mode Hotkeys Invalid

UE - Editor - Mar 20, 2023

In the Mesh Paint Mode in UE 5.1, the keyboard shortcuts to change the brush (size, falloff, etc) are not working. ...

Brush Editing: Can't move vertices along local coordinates

UE - LD & Modeling - Modeling Tools - Mar 20, 2023

Unable to save level while an instance is being used

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 20, 2023

Level Sequences in Level Instances

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 20, 2023

Workaround is to specify Binding Overrides on the LevelSequenceActor through its Details panel as such (while editing the LI). ...

Hitting check when removing HISM instances with Custom Instance Data

UE - Rendering Architecture - Mar 20, 2023

Hitting check(UploadInfo.InstanceCustomDataCount * InstanceCount == UploadInfo.InstanceCustomData.Num()) and also seeing incorrect isntance order after removing instances from HISMs. Additionally ...