Property Access nodes fail to display variable data in SM transition tooltips

UE - Runtime - Anim BP - May 22, 2026

The data shown in the transition tooltip is generated via SKismetLinearExpression::MakeNodeWidget. The issue is that while UK2Node_VariableGet have specific functionality to display the variables a ...

Functions referenced via a Property Access node don't appear in blueprint Find By Class Member results

UE - Runtime - Anim BP - May 22, 2026

Finding Reference By Class Member fails to find references to bp functions from property access nodes. ...

Capturing backtrace of another thread in engine built with clang raises access violation exception

UE - Core - Systems - Jan 11, 2024

Engine built with Clang throws an exception when calling RtlVirtualUnwind with a different thread ID. Engines built with Microsoft compilers do not occur this problem. For example, if starting PI ...

Recompiling an ABP that another ABP has a Property Access dependency on without recompiling/linking the other causes a crash

UE - Runtime - Anim BP - Oct 2, 2025

The crash comes from the pointers in FAnimSubsystem_PropertyAccess::Library::Indirections in the layer ABP from pointing to old/invalid functions and properties from the trash ABP_Manny, as they hav ...

Enhanced Input: use-after-free in EvaluateInputComponentDelegates when a delegate forces a synchronous mapping rebuild

UE - Gameplay - Input - Sep 21, 2026

Context UEnhancedPlayerInput::EvaluateInputComponentDelegates iterates the delegates that triggered this tick. For each one it resolves the action's state via FindActionInstanceData(DelegateAction) ...

Editor crash when building lighting and world partition minimap

UE - Engine Scaling - Streaming - World Partition - Apr 17, 2025

It is possible for an editor crash to occur if a build is running (Lightmass in this case) and another is launched such as Build World Partition Minimap (as well as HLOD and Spline builders). This i ...

Cook Determinism - Construction Scripts and ChildActorComponent issues with DiffCooks

UE - Framework - Components - Jul 26, 2024

To step through the issue, in the -DiffOnly cook add a breakpoint to UChildActorComponent::OnRegister and UChildActorComponent::OnUnregister. It should hit 4 times:Once when LoadPackage loads the ma ...

Null FPhysicsActorHandle dereference in FBodyInstance::InitDynamicProperties_AssumesLocked when CreateShapes_AssumesLocked fails during async body init

UE - Runtime - Simulation - Aug 2, 2026

Summary When CreateShapes_AssumesLocked fails during async body creation, the failed FBodyInstance is left in Bodies[] with a released actor handle. InitDynamicProperties_AssumesLocked is then called ...