Blueprints keep BPTYPE_Const after UCLASS(const) mark up is removed from parent or being reparented

UE - Gameplay - Blueprint Editor - May 7, 2021

Blueprints based on a const class will continue to be BPTYPE_Const after being reparented to a non const class. ...

Certain components created at Runtime appear to have unnecessary scene components

UE - Networking - May 8, 2015

When PIE is selected certain objects that are created at runtime have scene components that give log warnings in the Output Log. Effected objects include GameSession and GameNetworkManager ...

Locale is not auto-detected correctly for French or German Windows 7

UE - Editor - UI Systems - Localization - Jun 30, 2016

Reports that a UE4 project launched on French or German Windows 7 is not automatically correctly setting the culture from the OS' setting. Can probably install French or German support for a copy o ...

Pixel Streaming crashed when launching a full screen packaged game

PixelStreaming - Nov 21, 2018

Pixel streaming crashes when lauching a packaged game in full screen at high resolutions. Work around is for force a 1080p window mode session and switching to 4k via HTML after it's in window mode ...

Property Redirectors do not update the DisplayName of delegate nodes

UE - Gameplay - Blueprint - Mar 19, 2020

This is happening because the property  FText DelegatePropertyDisplayName; on UK2Node_ComponentBoundEvent is serialized, so it does not get properly updated.  ...

Deprecated components can still be added via the Add Component button

UE - Gameplay - Blueprint Editor - Oct 19, 2021

The UDN has a possible fix for this issue in the Component Type Registry You can use the following as a test C++ class: #pragma once #include "CoreMinimal.h" #include "Components/ActorComp ...

IPhonePackger re-signs app with old signature format that makes users get the warning popup on iOS

UE - Platform - Mobile - Jan 27, 2021

Apple forces developers to code sign an app using the latest code signature format and IPP needs to support it. a related link: [Link Removed] ...

IsEditorOnly Components hidden from Level Viewport

UE - Gameplay - Apr 13, 2018

Components of Static Actors seem to be hidden in the Editor Details panel whenever IsEditorOnly is selected. ...

TSoftObjectPtr does not replicate properly

UE - Networking - Nov 27, 2018

Right now USoftObjectProperty does not implement NetSerializeItem so it falls back to the implementation in UObjectPropertyBase. This only works correctly if the object happens to be in memory, othe ...

IsDataValid is not called on components inherited via the Simple Construction Script

UE - Gameplay - Blueprint - Oct 7, 2021

IsDataValid is not called for components inherited via a parent's SCS. I've attached a small repro project. (4.27) ...