When using the Viewport Gets HMD Control option in the Editor Preferences, the Vive does not seem to be able to control the viewport camera, which is what would be expected. ...
The player (camera) appears to be floating high above the other characters in the scene ...
Capsule shadows in VR (Oculus CV1/Vive) appear jagged and slightly different in each on vive. ...
Tessellation appears to cause textures to appear incorrectly in the right eye of the vive ...
Running with -game will run game at native fullscreen resolution 1920x1080. (checking with r.setres)Running with -game -vr will run game in VR but resolution is 1280x720. (checking with r.setres) Th ...
Having multiple viewports open causes the wrong viewport to be rendered inside the headset. Positional/Rotational tracking is still updating correctly in the preview window. Closing the wrong view ...
Camera appears to pan when moving your head in VR preview with Lock to HMD check true ...
When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...
Steam VR appears to close the editor when another project is opened if the editor was focus by steam VR. This does not allow the user to save and does not give a warning. ...