If you have socket locators parented to the mesh in Maya and you have a Y-Up environment, the sockets will import to UE4 with an incorrect orientation. See attached images. ...
When importing an FBX file with only lights (in this case) via the "Import Into Level" feature this will cause the cook to fail. This can be resolved by adding geometry into the FBX file. ...
Static Mesh Sockets are not updated on reimport Might be the same as [Link Removed], but decided to open a new report. ...
Uniform Scale has no effect on .fbx's imported with "Transform Vertex to Absolute" unchecked. NOTE: This was tested with assets from both 3DS Max and Blender. Regression (no) issue (does) occur ...
REGRESSION: YesWORKING: 3132914 (Dev-Editor merge into Main)BROKEN: 3133983 FBX files referencing external textures via absolute path are no longer resolved correctly. This used to work - as seen w ...
When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...
When importing a static mesh with a second UV channel setup for the lightmap the second UV is no longer being automatically assigned as the lightmap coordinate index. In 4.12 the second UV detected ...
Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...
This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...
Importing a skeletal mesh fbx from blender and setting the Import Uniform Scale option for the mesh to a higher value, like 100, results in only one of the meshes being scaled while the other is lef ...