The background blur widget does not render in the correct position in PIE when it is within a retainer box. It's likely that we're not applying the retainer window's offset properly when calling FSl ...
Attempting to change the Foreground color of a Combo Box String in the Graph tab of the owning widget Blueprint has no effect. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.3 (CL - 7 ...
The Left Mouse Button Pressed event is not firing when Input Mode Game Only is set and Show Mouse Cursor is true. Attached is an example project (4.23) that demonstrates the issue. Found in 4.23.0 ...
Following the steps above will result in the resizing cursor not appearing properly for stand-alone game windows. The resizing cursor will appear to flash very quickly and then go back to the regula ...
It appears the custom hit testing logic of WidgetComponent handles click positions well via UWidgetComponent::GetHitWidgetPath adding virtual mouse coordinates to the arranged widget, but mouse move ...
Nested structs do not expand in the details panel whenever opening it in the full Blueprint Editor. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 66842 ...
The actor assigned to a child actor component should only have it's properties modified on the template, as the actor is spawned dynamically by the component. We used to enforce this by automaticall ...
Deleting elements from TMap Struct in the Actor Blueprint Editor (specifically, deleting elements from them) causes Unreal to crash ...
Some float values appear to be slightly altered when they are input into a float field in blueprints. For example 2.6 will be changed to 2.599999. Regression: This did not appear to occur in the 4 ...