Unable to package project that includes a custom precompiled plugin

UE - Foundation - Cpp Tools - Oct 9, 2018

Packaging a project that includes a precompiled plugin fails with an error that an object reference is not set to an instance of an object. This only happens in the Binary Engine. If the Engine is ...

The Compile Single File option in UnrealVS fails if there is a space in the path to the Engine's root folder

UE - Foundation - Cpp Tools - Oct 3, 2018

The Compile Single File option in UnrealVS fails if the Engine is located in a directory where there is a space somewhere in the path to the Engine's root directory. REGRESSION: No ...

Local binary build fails with iOS platform included

UE - Foundation - Cpp Tools - Sep 26, 2018

This report is very similar to [Link Removed] (the command line used to run the build is slightly different), but the build fails with a different error. In this case, a source file is being looked ...

When ParallelExecutor is enabled, Japanese build output of VisualStudio garbled

UE - Foundation - Cpp Tools - Sep 19, 2018

From UE4.20, Japanese build output of VisualStudio garbled. Below is a comparison between 4.19 and 4.20. ・4.19.2 1>------ すべてのリビルド開始: プロジェクト:MyProject3, 構成:Development_Editor x64 ------ 1> Clea ...

A plugin CanBeUsedWithUnrealHeaderTool=true with "Program" type will not be compiled

UE - Foundation - Cpp Tools - Sep 19, 2018

It is ok for 4.19. ...

Can't build a project with a plugin only has header files and lib/dll

UE - Foundation - Cpp Tools - Sep 13, 2018

It's ok for 4.19. ...

Long paths are not supported in NET 4.5

UE - Foundation - Cpp Tools - Aug 21, 2018

The editor has been modified to support long file names, but the packaging pipeline (which is written in C#) needs to be upgraded to NET 4.6.2 to enable this. Without enabling it, it crashes with a ...

Project Launcher does not include Prereqs. Ignores Include Preqeq setting and the -prereqs argument

UE - Foundation - Cpp Tools - Aug 3, 2018

When using the Project Launcher to package a project, the Include Prerequisites setting is ignored. Attempting to add the -prereqs command to the arguments also does not include these, which is what ...

BuildCookRun fails to package if the -build parameter is used and debug symbols have not been installed in the binary Engine

UE - Foundation - Cpp Tools - Jul 27, 2018

Attempting to package a code project using BuildCookRun does not complete the package process successfully if the -build parameter is included. With the -build parameter included, the process fails ...

Cannot debug projects in the Editor if it uses a unique target build environment

UE - Foundation - Cpp Tools - Jul 20, 2018

It is not possible to debug a project in the Editor if the project's Editor target uses a unique target build environment. When attempting to debug, Visual Studio looks for UE4Editor.exe, when it sh ...